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After saving the kingdom, you'd think my reputation would be a tad higher than 'Average'
06/30/2013, 15:27:57

    Serena writes:

    Ah well - onwards to MMVII!




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It is the shame that we cannot check our reputation after destroying the Hive and not having the Ritual of the Void in pocket.
07/01/2013, 04:42:25

    Ramillies writes:

    Maybe the people would be more grateful?




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That's what happens when you release Archibald!
07/01/2013, 06:06:55

    Peter2 writes:

    Your reputation nosedives. The problem is that the quests and tasks that boost your reputation are strictly limited, whereas those that lower your rep are not. Also, as time passes, all reputations tend towards average. By the end of the game, the best you can do is throw money at the priests in one of the "good" temples. That way, you'll get your rep up to honourable, but that's as much as you can do without hiring a couple of bards. I don't generally bother - I don't think I've ever completed an MM6 game with a rep higher than average. Fame is not the same as reputation!




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Haha, I like the way you think, Rami
07/01/2013, 13:59:59

    Serena writes:

    And yeah, I suppose one could save the world and still be insufferable... Just look at Steven Segal




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Fortunately I don't know who's that...
07/01/2013, 17:06:40

    Ramillies writes:

    And since I'm not very well-behaving story-reader, I meddled with game files far before finishing the game. So I knew that there's a video for the end of the world. (Moreover, I've started translations of the game prior to finishing it ) And what's easier (when you're told that this scroll you absolutely must have in the backpack when destroying the Hive) than to save a game, throw it on the ground and go shoot down the Queen? KABOOOM! (Now I need a devilish smiley. Sadly, nothing like that is supported here .)
    (Personally, I liked more the bad end video. It's kind of strange bowing to the most troublesome NPC in the game ... never to mention that the throne room is full of things I used to kill in whole lots, like canibals ... and I think I had a pretty good reason for doing so. )




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And is the reputation important anyway? /save for learning dark and light magic?/
07/01/2013, 16:31:21

    Ramillies writes:

    And what about fame? No matter how hard I try to remember, it seems that I've always ignored those numbers and went just fine. The only visible effect was that some peasants were annoyed when I wanted to talk to them. (If this was the case (and I don't know why I was running around and interrogating peasants anyway), I just chose from menu "Beg", "Bribe X gold" and "Threaten". Sometimes it went good and sometimes they left off.)
    (But I must admit that I'm ignorant of many aspects of the game. I completed it once, but it was a hasty completion. I haven't been to several dungeons (for example the Temple of the Fist ... I hit a door at some point and just could not force it open ... or the Shadow Guild ... and I haven't gone through the Halls of the Lord of Fire, because I explored a huge bit of dungeon, opened every door I could open and fell into every pit I could fall into, and I found nothing.), I didn't pick up any character which could do magics of Light and Darkness, and I have left some map areas in rather unclear state (for example the Control Center. The robots were so annoying that I left it as soon as I have grabbed a firearm for everyone.))




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Nah, not that important, guess I'm just trolling a bit
07/01/2013, 16:33:00

    Serena writes:

    Just a matter of principle really Should be bloody thankful, they should!




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Should, but it makes sense that they are not.
07/01/2013, 17:19:36

    Ramillies writes:

    For example the Baa. I don't know how much did you like reading dialogs and story, but I liked it a lot. And those Baa people weren't so bad... they needed to get great reputation, of course ... but that also means that most of them was not like those men in white robes with sticks forever trying to smash our faces with them prior to getting shot down ... not mentioning those trying to zap us with lightning bolts.


    (There are even more shocking examples. I live in post-Communist country. That means we have way more freedom than we used to have thirty years ago. We should be bloody thankful, shouldn't we? But we aren't. Communists are getting steadily on the top once more.)




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Well, it was more of a question for Peter2 or Bones.
07/02/2013, 02:29:20

    Ramillies writes:

    (Now I really would like to know what's that for.)




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Bones can probably put the numbers on these, but in outline, it works like this:
07/02/2013, 04:47:26

    Peter2 writes:

    You can look at fame in two ways. One way, which I prefer, is that it is a way of keeping score, and I take it that in this game it is another word for experience. The game score is derived from total experience divided by the time taken to complete the game. This is why the top scorers are those who complete the game most quickly.

    I have never made any effort to score highly in this game. My objective is to do everything doable, go everywhere reachable, and develop my characters to the limit of their capabilities. This takes time.

    The other way of looking at it is a measure of how extreme your reputation is. The most famous parties are either saintly or notorious. Reputation is an artefact of the game, and its only function is to allow permitted characters to Master the mirrored path magics. Positive reputation values are assigned for "good" quests, but not, TTBOMK, for good deeds, whereas negative reputation values are assigned to both evil quests (anything that helps Baa, for example) and bad deeds. You can get a notorious rep any time you like, but once the good quests are completed, getting a saintly rep is impossible. Neither can you keep any extreme rep, saintly or notorious, by doing only neutral deeds - as game time passes, your rep drifts back towards average.

    One thing that always puzzled me was why getting yourself healed by the Curator in Castle Kriegspire had such an adverse effect on your rep. I guess it's because the Curator was set up by an evil character (whose name I cannot offhand recall at the moment), but that's pure surmise on my part.

    HTH!





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I missed something out
07/02/2013, 04:53:08

    Peter2 writes:

    There are also the side-effects of Reputation. It governs which peasants will talk to you or join your party, for example, and a notorious rep may have other effects. I don't know what they all are in this game, but in MM7, for example, a notorious party will find coach travel VERY expensive, and IIRC calling at a Town Hall will result in immediate imprisonment.




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It is possible to get imprisoned? Oh... Maybe I wasn't evil enough ...
07/02/2013, 05:14:55

    Ramillies writes:

    As for the Curator, I knew it was awfully overpriced, but I bought a healing at it nevertheless. Then I was surprised that my reputation nosedived (From that moment on, I never got more than 200 reputation, reachable by temple donations. (And what happens when donating at Baa temple? Does it decrease your reputation? (My guess: yes, it does) And is there a limit like in good temples? (My guess: no, it is not).)




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Yes to both.
07/02/2013, 12:33:11

    Peter2 writes:

    Donating at a Baa temple will drop your rep IIRC to Bad, but not below, and donating at a good temple will bring your rep up to Respectable, but not above.

    It's easy enough to get to Notorious by Armageddoning a town, but I was always averse to doing that. So if I wanted to get from Saintly to Notorious in a hurry, I started out by donating at a Baa Temple. I then sold the bones that I'd been collecting (mostly from Bootleg Bay, but some from Longfang Witherhide's Lair, and there's at least one other place that I can't remember) and then touched the Baa Heads in the Superior Temple of Baa. That was usually enough, but if I needed more, I'd go to the Temple of the Snake and kill the peasants in there. They won't talk to you; all they do is get in your way.

    Oh, by the way, I found a note - if your party is Notorious and visits a Castle, they do get imprisoned for a year and they come out with an Average rep.





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Hm... Grayface's patch has the option to show numbers along the textual levels, so I don't know what does that mean
07/02/2013, 12:52:18

    Ramillies writes:

    (Moreover, I ran the game through a translation, so all the levels are named Czech now ) I know that in good temple, you don't get more than +200. I never donated at Baa's.
    But ... does selling bones reduce your reputation? I didn't know that! I was happily selling them whenever I got some, because they took valuable space in my inventory, and still was able to get my reputation on 1000 probably ... until I got healing at the Curator, and then it dropped to something like -700 ...
    I see that you hate killing civilians as much as do I. I remember that I didn't kill any peasants in the Temple of the Snake, despite the fact they were blocking my way all the time. I even put down my bows of Carnage and withdrawn from giving medusas firebally greetings.
    And as for the Superior Temple of Baa, I loaded its map in the map viewer utility and I found it's far more complex that I know about. I think that I went in, ran for the Crystal and teleported away with it, never to return... What a shame! In my next game I must do it your way ... explore everything explorable and do everything doable.




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*grin* Look at it this way . . .
07/02/2013, 15:46:54

    Peter2 writes:

    What a waste it is for the programmers to write in all those lovely puzzles and all that scenery, and a player never takes any advantage of it!

    I had some free time some years ago, so I downloaded a hex editor and started reading the MM6 files. There's all sorts of stuff left in the programs that you never see in the games. There were details on a sword (I can't remember its name now) which never showed up in the game and which I guess the developers had used for test purposes. It looked very tasty, so I programmed it into a game I had running, and had a look it it. I can't recall much about it now, but I do remember being disappointed that it was only a +2 weapon.





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I'm confused!
07/02/2013, 17:08:33

    Ramillies writes:

    I just can't make out to which part of my message were you responding... but I love modifying the files of every possible game!
    Hex editors ... a basic tool of course ... I have 3 of them installed: two run in a terminal and one is for a GUI. The first is very simple and it's essentially a reader, the second has very nice diff mode (which is very great when you try to package your own data in the game's format ... it shows you which bytes are same and which are different, so you can simply compare the file produced by your programs and the original files) and the third is good at editing + interpreting the series of bytes as numbers of all kinds, from signed bytes to unsigned doublewords. Still I'm not content and I'm afraid that I'll have to write my own one.
    By the way: +2 sword? IIRC even the most basic and stupid longsword has +3 to hit and 3 - 9 damage ... :o




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Ok, now YOU guys are trolling.
07/02/2013, 17:22:33

    Serena writes:

    Or nerding. Either way, ya lost me a while back xD




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Nerding, quite possibly. But trolling? Not as I know it!
07/02/2013, 18:00:55

    Peter2 writes:






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Trolling? Nerding? What?
07/02/2013, 18:58:21

    Ramillies writes:

    Nerding, maybe ... if talking about hexeditors is nerdy. (For your orientation: a hexeditor is a program which basically views files as a series of numbers. Good for looking in various files of various games, because those files are just bunch of numbers (as opposed to text files, which are meant to be read by human).) Trolling? Don't know what you mean with that, mostly because everyone understands trolling as something different. But I would say no, or at least I wasn't trying to do something negative.


    (A little example: a part of this post would be viewed in hexedit like this:

    0000000: 6265 6361 7573 6520 7468 6f73 6520 6669 because those fi
    0000010: 6c65 7320 3c69 3e61 7265 3c2f 693e 206a les <i>are</i> j
    0000020: 7573 7420 6275 6e63 6820 6f66 206e 756d ust bunch of num
    0000030: 6265 7273 2028 6173 206f 7070 6f73 6564 bers (as opposed
    0000040: 2074 6f20 7465 7874 2066 696c 6573 2c20 to text files,
    0000050: 7768 6963 6820 6172 6520 6d65 616e 7420 which are meant
    0000060: 746f 2062 6520 7265 6164 2062 7920 6875 to be read by hu
    0000070: 6d61 6e29 2e29 2054 726f 6c6c 696e 673f man).) Trolling?
    Numbers are not in base 10 (that means using numbers from 0-9), but in base 16 (numbers from 0-9, after which are numbers A-F). Base 16 numbers are for various reasons far more suitable to those things.




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I was responding to your last comment - the go everywhere and do everything bit.
07/02/2013, 18:11:29

    Peter2 writes:

    Regarding the +2 sword - yes, I said I was disappointed.

    About the longsword, the ordinary basic longsword is +0 to hit and does 3d3 damage. It's the Warrior longsword which is +3 to hit - that does 3d3 + 3 damage. The way they seem to have set it up is that the to-hit plus is what is added on to the damage. There's no game-related reason why this should be so, but it may have made the programming easier because there would be one variable fewer to deal with.





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Oh. Never used swords, spears always working better for me.
07/02/2013, 18:51:28

    Ramillies writes:

    With having the spear skill really high, you can deal fantastic amounts of melee damage with them. I got the best halberds I could find, gave them to my three characters (the fourth was a druid, so he got a staff instead). Plus a little heroism ... and whoa, every second attack hits and does well over 80 damage /when the monsters are not too resistant/. My druid was little back in this and so he was dealing only about 55 .
    And now we get to staves! At master staff, they say that there's a "chance to stun opponent equal to skill". Do you know what this could mean? I've thought that it could mean that when I have staff on X, there's an X% chance to stun an opponent. But what does the stun mean? Does it make the monsters to skip turns? Personally the monsters never seemed to be stunned in any way, and it was loads of monsters I whacked with my master staff! (Not to mention the "stun" spell from Earth magic. I remember shooting it at goblins which reside at the roof of the Guild of Self in NS. They were running around and occasionally shooting flames at me, but they looked no way stunned.)
    As per your disappointment ... I would be disappointed too




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I remember working this out.
07/03/2013, 04:43:36

    Peter2 writes:

    The best weapon combination in theory is to wield Poseidon in one hand, and Hades in the other. In practice, however, you get better results from using either of them as a single weapon because of a game engine bug in the recovery time calculations.




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But there are various patches for MM6!
07/03/2013, 05:17:06

    Ramillies writes:

    I do know that you like playing your vanilla v1.0 (), but I think that all (or at least most of them) recovery bugs were fixed by someone. (But it's interesting that the recovery suffered from so many bugs! IIRC the skills for reducing the recovery penalty for armors were cycled, so penalty for Leather was reduced by skill Chain, and Chain was reduced by Plate. And this is only off the top of my head ... I would bet there were some more ... I just can't remember ... )
    Grayface has written a nice page about MM6 mechanics. I kind of liked the description of dual wielding ... I've to try it! He says that recovery is derived from that weapon which has higher unmodified recovery. If both have the same, the weapon in your right hand directs recovery, with its properties and your corresponding skill. And according to him, spears have actually 10 lower recovery than swords. So the sword is slower. If you have good speed (say 100 for the beginning) and good skill with sword (say 12), your recovery with both weapons should be (according to him) 90 (basic recovery of the sword) - 11 (speed bonus) - 12 (sword skill) = 67. Not bad. Not at all. And I believe that it would be the same in my (patched) game.
    (Now the damage is governed by whatever you hold in your right hand. So you wield the trident in it /because master spear gives you + skill to damage (!)/ and the attack bonus from the left hand /the sword/. Say we have 12 skill with both sword and spear. So the damage theoretically would be 3d3 + 15 (Hades) + 20 poison + 2d6 + 15 + 12 (spear skill) = 3d3 + 2d6 + 42 + 20 (poison) = 47-63 + 20 poison for might 13. I like it.
    Attack bonus is derived from the sword = 15 + 12 (sword skill) = +27 for accuracy 13. I like this too.
    Yes, it's great combo! (With having might, accuracy and speed 100 each, which is not improbable at all when getting to such relics /I think in praxis we would have a lot more/, it's giving 58-74 + 20 poison damage, +38 to hit and recovery of 67. Whooo Not counting any heroisms and blessings which could push damage and to hit by 17 upwards each (considering spirit magic on 12) ... 75-91 + 20 poison damage, +55 to hit and recovery of 67. Now this is an approximate output in reality .)
    The only thing I'm not sure about is whether you get +12 to AC for your 12 Spear skill.
    P. S. : I haven't written it as much for you as for someone else who would want to know why it's so good combo.




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I've lost track of the various patches and fixes for MM6
07/03/2013, 09:20:51

    Peter2 writes:

    I'm so used to playing the vanilla game in a way that avoids the bugs that I can no longer remember all of them. If you check out the main page to MM7, you should find a link to Bones Combat Guide to MM6, which should answer a lot of your questions on fighting. Unfortunately, there was a server mishap early on, and all the back files behind Redneck's MM6 site were lost, so much very high quality work behind the game is no longer available, and only the Tavern remains. TEF's (Tennessee Ernie Ford's) site was also very good, but that too has gone to cyber Valhalla. And of course, the official 3DO site went when 3DO went down the tubes.

    3DO's first official patch (from v1.0 to v1.1) cured a lot of the original bugs, of which the one most often referred to was the Gharik's key bug. That was a problem that the key to Gharik's Lab vanished after it was used, and if you left the dungeon and then returned to it afterwards, it reloaded with the door locked and no key. The easiest way round that was to use Elrond's editor to get your party another key, of course.

    The second official patch (to the v1.2 game) cured that, but left two doors permanently locked, one in Castle Kriegspire, which barred access to the jewelled agg so you could not complete that quest - but that was no more than a local quest. The other door, IIRC, was the one at the back of the entrance hall of the Shadow Guild in the Frozen Highlands, which prevented you from exploring the rest of the building. That was only important if the King of Thieves escaped from your custody while you were taking him to Lord Stone; if that happened, he would go to ground in that dungeon, which would make you unable to complete the cleric to priest promotion quest. We constructed a "fudge" fix for these, by temporarily reloading the v1.1 game for those two quests, and switching back to the v1.2 when those dungeons were done.

    Those were fixed by Mok's (unofficial) patch, which also made the game engine compatible with WinXP in >95% of cases - a lovely piece of work.

    There are other patches and mods, notably Greyface's and the work done by BDJ and his team to construct The Chaos Conspiracy, but I've not played any of these and cannot comment of my own knowledge.

    The "features" (beneficial bugs) allowing druids to learn mirrored path magics and giving characters access to weapons and armour that they should not officially be able to use were fixed by the v1.1 patch.





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Yes, I've read the Bones' combat guide many times.
07/03/2013, 10:14:21

    Ramillies writes:

    Unfortunately, as you say, it's rather empty. But fortunately, I can say that by this time I have a pretty good knowledge about purposes of various things and stats in the game.
    And Grayface's patch just contains everything that was done in this area, so it (besides Grayface's work) gives you for example Mok's patch (and bunch of others). I have this patch-pack installed and I have never run into those famous recovery problems, for instance, nor have I encountered getting stuck in buildings and doors, not being able to open doors etc. etc.




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Oh I think you misunderstood me...
07/03/2013, 04:49:47

    Serena writes:

    ... Trolling wasn't meant in a bad way, by all means, I was just amazed at the amount of energy you lot put into it, to the benefit of the rest of us <3




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Put into what? I don't feel putting any energy in anything I'm doing kind of smalltalk, only it makes slightly more sense than babbling about weather.
07/03/2013, 05:19:19

    Ramillies writes:

    Moreover, this discussion does not benefit anyone (save for us ourselves).




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And to be honest, I'm not sure it benefits even us.
07/03/2013, 07:29:54

    Ramillies writes:





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Saving the kingdom rewards itself ,Serena,
07/03/2013, 05:15:01

    Roderick on vacation writes:

    besides the gold and exp you got there is enough for
    lifetime




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Reputation Notes from TEF's Guide to Enroth
07/04/2013, 18:32:42

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TEF, it really is good to hear from you again!
07/04/2013, 20:25:12

    Peter2 writes:

    And thank you very much for both the song and the data. I was always able to find stuff from your site that either was absent from other sites or was much more difficult to locate.

    I don't know if Kiwi is around at all. I've seen him pop up on the odd occasion, but not recently.





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Great info and great read . Thanks !
07/05/2013, 06:41:26

    Roderick on vacation writes:





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Wow! I have known about +/- two thirds of this. But the remaining third is the most useful!
07/05/2013, 07:14:39

    Ramillies writes:

    By the way, when we are getting to songs: how do you English-speaking people pronounce Baa? Like [ba:] or [bei]? From the song it seems to be [ba:]. (Also I remember someone (I think it was lord Stone) comparing the word 'Baa' to various animal sounds. Is it an one in English?)
    (We Czech-speaking people tend to pronounce everything as it is written, so we say [ba:].)


    But thanks for this summary. Now I do know why I went from angelic to monstrous /I think, I translated it, so everything is Czech in my game/ when selling bones, healing at the Curator and looting sarcophagi! (From all of those effects, I noticed only the Curator. But who wouldn't notice such a leap.)




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The Temples of Baa continue a running joke....
07/05/2013, 15:14:27

    Bones writes:

    If you play MM1-5 you will notice that the evil clerics are all members of cults named after animal sounds. Well, at least the way that English-speaking folks express those sounds. Peter2 can speak more authoritatively on this. The one I recall is the cult of Moo, both a cow's call and a play on pseudo-science surrounding the legendary lost city of Mu.

    The joke tradition continued through MM9 with the Honkies -- a play on the call of geese and American racial slur for white people. I wonder if Ubisoft will continue the tradition.





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Baa Pronounced Like a Sheep Sound (more than anyone wants to know, really)
07/05/2013, 15:49:29

    Tennessee Ernie Ford writes:

    As Bones writes, the M&M series has some long traditions, including the "ancient technology" that turns out to be our RL future tech. There's an actual Lloyd (hence the Beacon's name) and a town of Sorpigal somewhere along the way.

    I always thought the Evil Churches being named after animal sounds was a semi-homage to The Nights Who Say Ni (even though that's just a very funny sound, not an animal noise).

    So I've always assumed that "Baa" was pronounced like Americans & Brits imitate a sheep's bleat (the jargon word for the noise),

    Wiktionary says:
    (UK) IPA: [bɑː]
    (US) IPA: [bæ], [bɑ]

    (However, I know that Americans pronounce that sound differently, depending on the region — I assume there's even more variation across the UK & Ireland).

    Not sure if I trust wiktionary's translations, since it links to synonyms in other languages for the "bah" sound (e.g. Scrooge's "bah, humbug"), not the animal sounds.

    Finally: Hi, Peter!





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RL? Real-life or what? /Those blasters in MM6 ... well, if we called it machine guns... maybe/
07/05/2013, 16:37:13

    Ramillies writes:

    As per Lloyd, I know about some Lloyds, but no one has to do anything with beacons. And Wiki tells me only about a Lloyd which had a famous café or something like that for maritime merchants.
    As per Sorpigal, I always wondered whether I would meet also the Old Sorpigal. But I did not
    Bah, humbug! I know that! It's a Dickens' short story... The Christmas ... what the heck it was ... something with Christmas...

    Thanks. (I didn't know that Baa could denote an animal sound and thought that lord Stone has messed it up /because in Czech we imitate it with [be:] and I'm not really an expert on animal sounds in English /.)





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Bah. The Christmas Carol. Finally I managed to recall it.
07/06/2013, 10:32:09

    Ramillies writes:





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Sorpigal (not Old Sorpigal) ...
07/06/2013, 13:36:48

    Peter2 writes:

    ... first appears as a town in Might & Magic I. You will also find Lord Kilburn in that game – you might remember searching for his shield in MM6.




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It seems that this Sorpigal didn't keep up for long. In 3 it's definitely gone.
07/06/2013, 17:53:25

    Ramillies writes:

    Yes, his shield. An easy quest. The first I do maybe. And definitely the first I get. (from the Council)




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All the early games were played in different territories.
07/08/2013, 07:35:31

    Peter2 writes:

    The only place Sorpigal appears is in MM1. I've not played MM2, but MM3 starts in Fountain Head, MM4 in Vertigo, and MM5 in Castleview. One place that does reappear in Castle Alamar - there is one in MM1 and another in MM5.

    I haven't played MM1, but very pretty maps of Varn and all the other territories came with the MM6 Special Edition that I bought many years ago.





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Yes, I was definitely sure that Moo denotes some animal sound in English. I didn't know it's a cow, but it makes sense
07/05/2013, 16:27:38

    Ramillies writes:

    Cult of Moo has already a bad experience with me! I plundered one of their temples. (And it's only one of their temples just because I haven't found anything else belonging to it what I could plunder. *devilish grin*.) (That's in MM 3.)
    As per Ubisoft, I can't help thinking that it would be at least surprising to see them continuing it...




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racial slurs are history now and Ubisoft have to
07/05/2013, 19:04:55

    Roderick on vacation writes:

    die slowly ,roasting in the flammes for their total lack of style ,unimaginably poor design of HMM 5-6 and now MM 10 .
    Ubisoft is like a bad dream comes true . I could not help myself
    but wince with disgus seeing the pictures from mm 10 .

    Ugly is the login word
    Unstylish is current password .





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Sadly, it's true. The last Heroes worth playing are IV.
07/06/2013, 06:28:00

    Ramillies writes:

    I can imagine that people could like Heroes V, because they are similar to III. But --- how do I make good strategic decisions with 3-D map?? Oh. I don't. Better not to talk about Heroes VI.
    I've watched a MMX video on Youtube. Sure, a bad dream. An end of MMs as we know them, it seems. (Fortunately, there's a band of volunteers making "another", unofficial MM X. I hope the thing they come with will balm our souls.)




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I was just reminiscing and remembered Redneck's Tavern. It's got to have been 3 years since I was here last. Hi, there, Tennessee Ernie, Peter 2, Chlala, Bones, I've missed you!
08/01/2013, 10:23:25

    Kiwi writes:





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We've missed you, too! It's great to hear from you.
08/01/2013, 13:58:14

    Bones writes:





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Neither Bethesda nor Bioware is keeping my gaming needs satisfied, I'm relying on CD Projekt Code Red lately . .
08/01/2013, 20:14:10

    Kiwi writes:





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Hey, great!
08/05/2013, 19:13:42

    Peter2 writes:

    Just been on a short holiday. Good to hear from you again, how are things?




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Well, the usual, nothing amazing at all
08/05/2013, 19:54:02

    Kiwi writes:

    The last natural teeth gave up. Most of the hair follicle at the topmost of my head gave up. I often can't sleep through the night without getting up for a glass of milk or a Slimfast shake. All pretty normal at my age, but not unexpected. My health seems to be holding up somewhat better than average. Quite boringly ordinary, all in all.




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Very much the same here, . . .
08/06/2013, 04:00:44

    Peter2 writes:

    . . . except with more teeth. If all goes to plan, we shall move house at the end of the month. The one we're in now was great when there were 5 of us, but now we're down to 2, there are rooms we don't go into from one week's end to the next, and the garden is getting to be a bit of a handful.

    And I'm finally beginning to think about retiring. Maybe I'll then have time to play all the games I've not been able to tackle. I might even take a decent holiday!





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