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Oh, something I learned about drowning.
11/10/2014, 08:42:01

    Xanax writes:

    When I was clearing Dragonsand I decided to try hiring the healer in the resort; I didn't realize he would revive all my dead characters. So after he did that I just walked out into the water to drown them all again. I found out that you drown just as fast with a thousand hit points as you do with 20.

    It appears that drowning takes a percentage of your hit points (or something) rather than a fixed amount.

    I remember there being an old post about the level 0 water walking bug and I'm guessing there's an explanation here somewhere. 50 percent of zero is still zero, so whatever calculation drowning uses to reduce hit points must include a percentage of something (endurance?) which ends up making the end result zero.





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I think I figured it out.
11/10/2014, 10:14:10

    Xanax writes:

    When you're drowning, each 'tick' (about every second) takes ten percent of your current maximum hit points, but it 'rounds down' to the nearest 10 hit points to do that calculation. I tried creating several different starting parties and what I found was that if a character had 20 max hit points, he would lose 2 on every tick. A character with 28 hit points would also lose 2 on every tick. I was never able to create a character with x9 hit points (39 for example), but it clearly rounds down from 38 to 30 or 28 to 20 to do the math.

    Bottom line, if you have fewer than 10 hit points (or at least 8 or fewer), it rounds down to zero for the calculation and you never lose any.





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Interesting.
11/10/2014, 14:34:36

    Peter2 writes:

    I guess you're fine, then, unless you have a bunch of enemies waiting for you on the far side of the water!




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Falling damage works the same way
11/11/2014, 03:55:54

    Chandor writes:

    My current party has hp in the 4000-4500 range (level 700), and they still take as much damage as a %age of their hitpoints as they did at level 1.

    Fighting 20 gold dragons in the arena though, they can just run around spamming shrapmetal and they hardly even notice the dragonfire!

    --Chandor





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Level 700 - My Goodness!
11/11/2014, 07:03:49

    Peter2 writes:

    That's even higher than Klar's party was when I last heard. That was some years ago, though, I can't remember exactly when. IIRC that party was level between 400-500.

    The remark was made that if the Fly spell ran out when the party was over water, the characters used to lose hit points like crazy when they "landed" (or should that be "watered"? Tell you what — let's make it "crashed"! ) That fits with what Xanax said.





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Dragon-munching party...
11/11/2014, 15:01:30

    Chandor writes:

    Just wanted to see if I could get everyone to all 60's in their skills. Not got there yet, but everyone has all their magic mastered and quite a few other skills. Just starting 1174 (year 10). Was also wondering if Paradise Valley would stop letting me train at some point but not yet!
    Having (nearly) unlimited magic changes your playstyle a bit. As does being able to cast 141pt Ring of Fire spells

    --Chandor





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It must be wonderful to metaphorically bat a dragon out the way with the back of your hand! *big grin*
11/11/2014, 15:47:06

    Peter2 writes:





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You inspired me (and I have a question)
11/13/2014, 08:53:20

    Xanax writes:

    Question: How many points did you put into Learning?

    As to inspiration, I decided to do a solo Wizard and see if I could level him up to the point where he can go anywhere and do anything with impunity. I've done all but a couple of the council and promotion quests and am clearing outdoor areas to get everything important to master and add a few more points to Dark Magic before I start some serious Armageddoning. I'm not following any restrictive rules; I even did something I absolutely never do, which was to Armageddon Darkmoor to get to notorious so I could get Dark master. I figured - what kind of quality of life could you have with ghosts and skeletons wandering around your town all the time anyway?





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training training and more training
11/13/2014, 16:39:54

    Chandor writes:

    Hey, they'll be back in a 6 months anyway

    During the initial playthrough I got everyone to level 10 learning. After completing the hive the first time I put everything into learning and dark magic (water for the Archer) until I maxxed them (skill level 60). Then I started on everything else

    --Chandor





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One more question - well of experience in Kriegspire
11/16/2014, 08:34:37

    Xanax writes:

    Did you use it? I usually don't but I am this time (just trying to get there as fast as I can) and I get odd behaviors from it. Sometimes it will let me click maybe five times before I get the 'refreshing' message. Once it let me put in 500,000 gold (all I wanted to spare at that time) and never did stop giving me experience. Other times its varying numbers that seem unpredictable. I put in around 100,000 the last time before it stopped. I can't figure out what the rules are.




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Yup, spent millions there...
11/16/2014, 11:34:12

    Chandor writes:

    Yup, I use it all the time. Whenever I train (every 8-10 levels) I then spend all the money I have > 50,000,000 to train XP. For me at least it gives unlimited xp as long as I don't try to use it in turn-based mode. If I do I get about 50K xp worth before it stops. In realtime mode, I just hold the spacebar down, which gives me 50K rapidly, then release it and press again for another 50K. I can do that as much as I like (well, the most I've done to-date is about 6 million xp (1.5M for each party member) in one session)




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I've used it on occasions, but . . .
11/17/2014, 07:28:50

    Peter2 writes:

    . . . training gets so expensive as your levels go up that usually I only use it in combination with the obelisk treasure feature. I don't know if this operates in versions of the game after v1.0, so to explain: when you open the rock to get the obelisk treasure, it includes a considerable sum of money as well as the items. If you close it and open it again, the items don't respawn, but the money does — as often as you like until the whole area respawns.

    So, you can spend a happy time generating cash and dropping it down the well as much as you like. But I don't do it much. If the characters get too powerful, the challenge goes and the game becomes boring.

    However, in my game, the well will stop after a period which appears to me to be completely random, and it doesn't matter whether I'm in turn-based mode or real time. It's another quirk of my game, like the first journey to Eel-Infested Waters only being possible on the Barracuda, leaving from North Isle in Silver Cove on a Thursday.





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I don't use the obelisk bug
11/17/2014, 10:14:12

    Xanax writes:

    But I do loot and sell everything, and with just one character I end up with a fair amount of extra cash. Normally I wouldn't use the well either, but this is just kind of a run to get to a very high level and see how it plays out with one super powered character.

    I ran into an odd bug yesterday; I was cleaning out Paradise Valley for the second time. I went through a few days of Armageddons and then flew out to the dragon area to see if all the reds and blues were dead yet. They were all dead except for one blue dragon who still had about 3/4ths of his hit points. I did a couple more days and he dropped a little, but not much. I finally just hit him with a couple of Implosions and that killed him. I still don't understand why that one dragon was so resistant.





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Might be just the quirks of the die rolls.
11/17/2014, 14:46:22

    Peter2 writes:

    If you go long enough, you get all sorts of odd results.

    In Might & Magic III, the best weapons are made of obsidian, because there's an enormous plus on both to-hit and to-damage. It's very very rare for these to come up with a second enchantment. Ordinarily enchanted weapons (e.g. "Toxic") are not as good, partly because you get the odd monster immune to Poison, but mostly because although there's a big plus on to-damage, it does nothing for the to-hit. I had played the game many times before, to my astonishment, it gave me a Poisonous Obsidian Longsword — Poisonous is one of the lowest secondary enchantments that do damage.

    I then did some multilooting experiments, and IIRC it took in excess of 3000 reloads before I got another one.

    It's a mixed blessing, though, because when your characters get to a really high level towards the end of the game, the amount of damage is more than the game engine can cope with again. You hit the monster every time, but you do very little damage.





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Yeah, I had an odd one today again...
11/17/2014, 15:58:23

    Xanax writes:

    I opened the chests next to Q in the Temple of the Snake. Level 7 master and gauntlets of thievery. Neither one of them blew up. It seems like I remember it being next to impossible to open those without them exploding.

    Oh, and I killed Q with 9 casts of shrapmetal. Level 152 - mid 30's in dark magic and Guinevere plus a ring of dark.





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Money e.t.c
11/17/2014, 17:40:45

    Chandor writes:

    Level 13 master opens everything in the game I think. And at level 60 dark magic 4-6 shrapmetals does for Q. Poor guy

    Obelisk treasure trick never worked for me, but getting a Guinevere at level 15 helped a fair bit (looted the gold dragon in the Temple of the Snake )

    I sell (and enchant) everything I get, but Arena awards give me the most cash I find. I'm up to 372,500 for one combat now (with the aid of a Divine Power potion and a few items of power). The money from the Arena goes up faster than the money needed for training, so I always have spare cash. Even training 4 people.

    Never realised Armageddon worked on dragons. Thought flying creatures were immune!

    --Chandor





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It doesn't work on Gold Dragons...
11/17/2014, 18:54:32

    Xanax writes:

    ...but does on the Red and Blue ones. It also doesn't work on Agar's various pets or ghost type creatures, but it does work on Harpies and Drakes.

    It will get everything in Sweetwater except for the Devil Warriors and Devil Kings (I think).

    Other things that are immune (I'm sure I'm missing some):

    Titans
    Minotaurs
    Elementals
    Skeletons
    The Water elemental/beast/spirit type creatures in Eel Infested Waters.

    There are zones I've never tried it in so I just don't know about some.

    I haven't been to the arena in many years and had pretty much forgotten about it. I need to check it out again. Do you get exp for killing them or just the gold?





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Yes, you get XP in the arena..
11/18/2014, 03:35:55

    Chandor writes:

    You get xp (some 690K split between your party at max learning with an Instructor and a Teacher). Nothing for looting the bodies though, just the gold for completing the fight.

    I go there every Sunday religiously

    --Chandor





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Still getting oddness in Paradise Valley
11/20/2014, 11:02:23

    Xanax writes:

    I had just cleared a respawn of Dragonsand. I cast armageddon for 6 days and everything was dead, including all the Red and Blue Dragons. I did a couple training sessions (trying to make time pass - so one level at a time) and Paradise Valley repopped.

    After I cleared out the local Titans, I started casting Armageddon. After 15 days, there was one dead red dragon and all the other red and blues were well above half their hit points. Also, they weren't going up in the air like they usually do.

    So I exited the zone and was just going to go back and kill them some other way, but I wondered if maybe they were regenerating when I rested at the Inn, so I went back and tried one more time. They weren't regenerating and they were dropping hit points much faster so I just stayed and kept doing it and this time they were all dead after 5 days. No idea what's going on there but it's an odd bug.





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That really is weird.
11/20/2014, 16:54:21

    Peter2 writes:





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Again and even weirder
11/21/2014, 12:01:23

    Xanax writes:

    Not only was I not hurting the Red and Blue dragons much, but this time there were NO gold dragons in the zone.




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Actually, I think it's the inn.
11/23/2014, 20:56:04

    Xanax writes:

    Every time I do it by just camping and resting outside, I don't have any problems, but if I use the inn to rest overnight I usually do. Never had that happen before, but with repeated spawns it seems to be pretty consistent. I absolutely verified that at least a couple of the dragons were regenerating hitpoints overnight if I rested at the inn.

    I'm actually getting kind of irritated in Paradise Valley. I've had to do all my training there for a while (level 318 now) and it seemed like it respawned every time I turned around.





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Days in Paradise.
11/24/2014, 03:27:34

    Chandor writes:

    Well, it respawns every 6 months (On the 2nd of April and the 2nd of October for me), which is as fast as anywhere (except the Hive and NWC which respawn every week). Interesting about the inn weirdness though. Never saw that, but I never tried staying at the inn in Paradise Valley (I cleared the titans with meteor showers mostly and I shrapmetalled the dragons, but I do have a full party of course)

    --Chandor





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I've never stayed at the inn in Paradise Valley, either — too expensive.
11/24/2014, 05:39:27

    Peter2 writes:

    My party usually includes two mages and an archer. This means I have plenty of Lloyd's Beacon slots, and I keep one permanently set in each of the locations that I can't Town Portal to. This allows me to do all my resting in New Sorpigal, at a cost of 1 gold per night, which includes food. That's by far the cheapest way to do it.




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Maybe I'm the only one who does this...
11/24/2014, 07:44:52

    Xanax writes:

    There are only 3 zones that have inns and no peasants and I hardly ever bother with Armageddon in Eel Infested Waters. I know that for years when I did multiple day Armageddons in Paradise and Kriegspire that I would camp out - by the well in Kriegspire and by the Temple of Baa in Paradise; I remember having 'encounters' in both those places.

    Somewhere along the line I concluded that monsters didn't regenerate hit points as long as you didn't leave the zone even if you rested at the inn, so I started using the inns in those places. It always seemed to work but then I would almost never clear either of those zones more than once or twice in a normal game.

    So maybe they do regen to some extent or just some times when you rest at an inn and I just never noticed. I could probably test it out.

    By the way, I think I 'might' have figured out the experience well in Kriegspire. It seems to depend on how many unspent exp points you have above your current level. If you have just completely trained up, then it appears that it will let you put in a large amount of gold, but if you have like 10 levels worth of points that you haven't trained yet, then it will only let you hit it a few times. That could be wrong, but I've checked it a few times and it seems to be consistent.





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Solo wizard at level 328 - some notes
11/24/2014, 09:52:51

    Xanax writes:

    I wasn't trying to duplicate your game; I just wanted to make a super-powerful solo character and I think this is enough to do it. Also, this is a lot easier solo beyond a certain point because he's getting all the exp for kills.

    I took Light, Dark and Fire to skill level 60. Everything else is in a pretty ordinary range (15 or so). I also never took Learning above level 16 and never bothered with body-building. It's 1169 which I guess is year 5.

    Those 3 schools pretty much allow me to do anything I want to do - Shrapmetal, Dragon's Breath, Meteor Shower, Ring of Fire and Inferno are just about all I use in combat. And Armageddon, of course, for clearing some areas to some extent.

    I can also melee really well, doing over 200 damage with my dagger, and mobs generally can't do much damage to me with regular weapons. I don't think I fully appreciated how much difference the main buffs - Day of the Gods, Hour of Power and Day of Protection - would make once I got Light and Dark so high (I really hadn't planned to raise Light magic that high when I started). I'm pretty sure I could have waltzed through Warlords without any magic at all; I may go back and retry that.

    As I had hoped, everything is pretty easy at this point, even the Tomb of Varn. Darkmoor was quick and I cleared the Control Center with Shrapmetal in a couple of hours game time.

    I'm going to go do the Hive next, which I expect to be pretty easy also. I don't think I'll ever actually finish this game. I'll give it a rest for a while, but I may try levelling up some more at some point in the future. It might be interesting to see what a skill of 60 in Blaster would do.





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Skill level 60 in Blaster!
11/25/2014, 05:45:51

    Ossie writes:

    Would be sweet, but the thing I found really compliments Blaster is Speed. Once your Speed gets high enough, you can pretty much keep a constant stream of Blaster deathness shooting in real time at whatever you want to die, and die very quickly it will, even with Blaster level 1.

    Also works better than Shrapmetal as you can simply turn on the spot & send your next stream of Blaster death toward your next target, without having to bother with getting up close like with Shrapmetal





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Blasting off again
11/25/2014, 16:16:58

    Chandor writes:

    Actually I never found that high levels of blaster skill made a lot of difference. It makes you more likely to hit, but with Hour of Power (even Haste lasts more than a day at high Light magic level) your bonus to hit is so high that you are almost certain to hit anyway.

    I use rapid-fire shrapmetals when fighting the dragons in the Arena (using that I can kill the 20 dragons in less than a minute), and in the big room in the Hive when you enter. The rest of the time, yes I just use the blasters...

    --Chandor





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I never had much luck in the Arena (solo) so I'm using the Hive.
11/26/2014, 05:23:12

    Xanax writes:

    Even at 16 in learning, I get about 650k experience for clearing the Hive and I can clear it out in about 15 minutes. So in the six months between other zones repopping, I clear it, then go train, then go clear it again - rinse and repeat. I use a mixture of Dragon Breath and Shrapmetal, though mostly Dragon Breath.

    My problem in the Arena wasn't killing the Gold Dragons - it was being able to survive long enough. I haven't tried it in about 100 levels; maybe I'll give it another shot.

    One of these days I want to revive the Paladin in my party, equip him really well, cast all the buff spells on him, then temporarily kill the wizard and see what a level 1 can do with all those buffs on him.





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The cowards method of dragon zapping..
11/26/2014, 17:28:30

    Chandor writes:

    Actually I'm not sure I could do a straightforward shrapmetal spam and win in the arena with a solo character even at level 721. I tend to find at present after all the dragons are dead that my characters are down about 1/3rd of their HP at present...

    However the hop into the stands technique (jump into the stands, go right to the back row. That has a vertical wall in front of it that protects you from most of the dragons allowing you to take them out 1-2 at a time as they fly over it) would probably work at your level. I was able to take out the 20 gold dragons using that technique at level 90 or so.

    --Chandor





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Tried the level 1 with max buffs.
11/28/2014, 10:04:12

    Xanax writes:

    Wish I had a knight but I started with the default party for my solo wizard so it's a paladin. I equipped him well; with buffs he's over 400 AC - stats are at or close to 600 and resists over 500. He's at level 1 in all skills.

    Most zones and dungeons haven't repopped yet, but I took him into Dragoon's Keep in Freehaven and he could clear that by himself with no problems. I had him take on a crowd of about ten fighters and such, including a couple of Veterans, and he handled it easily. With a Lionheart sword he hits for up to 189.

    Even with the resists where they are, he can still get poisoned by a large rat (I always wonder how much resistance is enough), but the biggest issue is that is sword can be broken by the Veterans and he can't repair it without going to a shop.

    Other than hitpoints (he has 190), it seems like the stats are much more valuable than levels or even skill levels (to some extent). I want to try him in Warlord's when it respawns. I may keep messing around this for a while.





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Resistance
12/19/2014, 12:10:36

    Ramillies writes:

    Oddly enough, the chances of being poisoned don't depend on the resistances at all. It's a function of endurance, if I recall correctly, and I also think that these low-level poisonous animals (cobras, spiders, rats) have multiple attempts to poison/disease your characters.

    (Yes, it's true. My magical monster-reference says that rat inflicts Disease I or II "×2". I was never sure about this, and nobody from the community ever was, but I think it means that it has two attempts to inflict disease. The probability increase would be considerable -- for example, if it had 40% chance to disease you, now it has 56%.)

    (Some creatures have up to 5 attempts (I think it's Cobra with its poison) == nearly irresistible.)





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