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Enchanting
10/19/2013, 10:21:03

    Raphael writes:

    Is enchanting totally random in MM6? I've tried different dates and times (dawn/dusk, noon/midnight and the equinox's etc) but there doesnt seem to be any difference, i never get any stats higher than +12 no matter the caster level or skill.




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As you found out, . . .
10/19/2013, 18:57:29

    Peter2 writes:

    . . . it's biased towards the lower end, but within that, it's completely random. In the early days, there were all sorts of claims to have found patterns in Enchant Item, based on skill in Water, time of day, day of the week, week of the month, phase of the moon, and all sorts of things, but none of them stood up to closer examination and testing.

    You do occasionally get a decent item, but it's extremely rare, and in MM6, I don't think I've ever got a really top-class enchantment. I did in one of the other games - MM9 I think - but not this one. Enchanting items to use are only of value in the very early stages, e.g. to convert an unenchanted bow into one that also gives minor magic damage. In the later game, it's only useful to increase the value of items you want to sell. As soon as you begin to be able to kill high-tariff monsters, you're better off mephistoing their cadavers to get top-class items.





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Highest I ever saw in MM6 was +12. I typically (Spoiler)...
10/20/2013, 06:12:20

    ragwort writes:

    have one character with water magic expert level 5 and use the 2 ways to achieve level 10 for 100% enchanting success. I enchant many rings and a few amulets to "of Protection" as 4 rings of protection provide +40 resistance in 4 elemental resistance types which is more then 4 individual +25 resistance rings can provide. The rest of the items I enchant to "of Antique" for maximum value. Becoming water magic master just to enchant weapons is not worth the skill points. Enchanting a few +12 spell point items can be helpful.




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I had enchanted bows of demon-slaying and dragon-slaying.
10/20/2013, 15:49:27

    Ramillies writes:

    If used against demons and dragons respectively, they're way better than a more top-class bow for "general use". I had them in my inventory and when they were needed, I just put them on. After the slaughter was done, I equipped the general bows again.

    Aside of that, I think I haven't obtained anything useful from enchanting as well. Mephistoing dragon corpses turns out better.





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Agreed, bows like that do a lot of damage.
10/21/2013, 11:40:29

    Peter2 writes:

    Bows of demon slaying are extremely useful when you retrieve the demons plans from their lair in Kriegspire.

    But nothing beats Shrapmetal at contact range delivered by a Dark master with 25 skill levels in Dark, and wearing a Ring of Dark Magic together with Guinevere. I have known a fully equipped ACSS party to take down a gold dragon with three casts of Shrapmetal under those conditions.





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Shrapmetal is definitely a killer...
10/21/2013, 13:28:53

    Raphael writes:

    once you hit a point where your casters can easily eat up the mana cost your party starts to really shine. Flying through dragonsand firing that metal about is really efficient and a lot of fun. I don't like blasters myself so that kinda is the pinnacle of dragon farming for me :p




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Of course, of course. The brutal efficiency of Shrapmetal was discussed many times here.
10/21/2013, 17:05:06

    Ramillies writes:

    I was so ... I don't know how to call that ... I just forgot to take a character which could cast Light and Dark Magics. So the pinnacle of dragon hunting was just flying around, turning inwards when the bows are at the ready and delivering a little shower. When you deal 50 damage with single arrow like this, it's at least acceptable and you can bring down pretty many dragons without suffering too many wounds. But it takes too much time.




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If you fly reasonably near the ground so that . . .
10/21/2013, 17:41:09

    Peter2 writes:

    . . . you can rise above or duck under the dragons' ranged attacks, you can do a lot of damage with Starburst and Meteor Shower. You have to stay fairly close to the ground so that the dragons don't rise to a height where these spells are ineffective. But as you say, this also takes time, and it's not as effective as Shrapmetal.




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I always prefer ranged attacks and use a combination of...
10/22/2013, 01:50:40

    ragwort writes:

    Meteor shower & Starburst on groups and Finger of Death on individuals.




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That's interesting
10/22/2013, 04:33:25

    Peter2 writes:

    How good do you find Finger of Death? I tried it, but I came to the conclusion that it didn't work on some of the high-tariff monsters, and it wasn't reliable on others. It worked fine on weaker monsters, but I had cheaper ways of dealing with those.

    I had the same problem with Mass Distortion, which I used to use on the Cuisinarts at one time. It was capable of doing horrendous damage, but that happened too seldom for my party's health and safety. They were hitting me a lot more reliably than I was hitting them!





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My problem with Mass Distortion was that everyone was nearly immune against it.
10/22/2013, 08:05:35

    Ramillies writes:

    And yes, I used this only on Cuisinarts, because they have bad magic resistance and so they usually get full 370 damage (being 1/4 of their hit points maximum). The same thing with petrifying. I haven't ever petrified any monster save for Cuisinart.
    (This holds true even more with fear spells. They are so weak that they chase off only monsters you could better whack hand-to-hand. Not mentioning that even monster with fear which is written to "flee from the characters and do not attack" can safely approach me and shoot at me.)




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I don't remember ever being much higher then level 20 dark magic with...
10/22/2013, 21:27:22

    ragwort writes:

    ring of dark magic and Guin for 45-50 level at which FoD works about 50% of the time on Red & Blue dragons, wyrms & lizards. Won't work on Golden dragons or titans who're immune to magic.




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Maybe because you even can't be much higher than that ...
10/23/2013, 01:59:08

    Ramillies writes:

    Peter2 computed that the maximum level you can take is 26. Boosted with ring of dark magic and Guinevere, it rises to 63, and that's the maximum. Otherwise it just overflows and you'll feel like level 1 (or 3 or something very low). (It seems strange to me that the skill levels are stored in 6 bits ... who knows why have they done it so.)

    (IIRC, the numbers should be +/- 3 correct)





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TTBOMK, the break point where your ability falls over the cliff is 60.
10/23/2013, 11:50:43

    Peter2 writes:

    The effective casting level in Dark with a skill of 26 and wearing a Ring of Dark Magic and Guinevere is 58 - 26 x 1.5 x 1.5 (i.e. 26 x 2.25) and rounded down. You can't do the same calculation with a skill of 25 under the same conditions gives an effective casting level of 55, because the result is rounded down after each multiplication.




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v1.0 max level is 28 yielding 63. v1.1/v1.2/Moks/(Grayface should also) allow...
10/23/2013, 15:50:24

    ragwort writes:

    max level of 63 yielding 141. I tested using Meteor shower and Dragon Breath.




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Thanks for that!
10/24/2013, 05:47:36

    Peter2 writes:





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Right - I must try that again.
10/23/2013, 11:39:25

    Peter2 writes:

    If the chance of one spell working is about 50/50 with that effective level of skill, 3 casts of FoD ought to give an 80+% chance of killing a red or blue dragon.




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What about magical resistance?
10/23/2013, 12:49:30

    Ramillies writes:

    Looks like red dragons have 50 mg. res. and blue have 70. Has this some effect on the outcome?

    If it does not and if you get 50% chance to kill, with 3 casts you have 87.5%.





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It depends who is doing the casting.
10/23/2013, 15:00:05

    Peter2 writes:

    I normally run parties with 3 people who have access to the mirrored paths, a priest and two sorcerers. However, the game will only provide two Guineveres, so the third spellcaster will be casting at an effective skill level of only 39 instead of 58. This is going to reduce the chances of his spell working compared to the other two. I don't know exactly what the probability will be, though, hence my assumption of 80+% rather than 87%.




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Yes ... but I wanted to ask whether the dragons get some resistance roll against this.
10/24/2013, 01:59:17

    Ramillies writes:

    Or is the resistance only for lowering damage?

    And I think the spell gives you chance 1/2/3 % per skill level at Normal/Expert/Master, doesn't it ... so if having level > 33 the kill should be automatic.

    P. S. : should you be interested in more exact probability it's nearly (save few tenths) 90 %.





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I should imagine the answer to that will be in Bones' Combat Guide
10/24/2013, 05:46:19

    Peter2 writes:

    But I must confess it's years since I looked at it.




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Sadly I can only imagine, because it is not in there.
10/24/2013, 12:04:34

    Ramillies writes:

    My guess: it just reduces damage ... because I have never read that it could do another things as well.

    Should you try it: they should die generally at the first cast. If they put up too much resistance, let us know. Maybe we'll find something empirically.





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I'll have a bash at it sometime, but heaven only knows when I'll have the time to get around to it.
10/24/2013, 12:47:17

    Peter2 writes:





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I have the time, but not the party capable of casting the spell
10/24/2013, 15:48:59

    Ramillies writes:





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Can I? That's interesting.
10/22/2013, 07:59:44

    Ramillies writes:

    I have never thought about using those spells against flying targets because it seemed logical to me that they won't work against them. (That doesn't mean I didn't use them at all! They're the best spells for bombing non-flyers from the height.)




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The spells work if the monsters are close to the ground.
10/22/2013, 09:48:44

    Peter2 writes:

    If you fly high, then they'll fly up to meet you and the spells do no damage, but if you stay close to the ground, then so do they.




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I'll surely give it a try in my current game. Just need to get there ... from the Goblinwatch undergrounds.
10/22/2013, 11:23:36

    Ramillies writes:





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That's quite some way to go then!
10/22/2013, 12:35:41

    Peter2 writes:

    I remember the shock when I first found the Fly scroll in New Sorpigal and blundered into the teleport there. I don't think I even had time to turn round before my party was toast. I didn't do that again in a hurry!




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I know it's there. However, I intentionally do not use it.
10/22/2013, 12:56:02

    Ramillies writes:

    Don't know whether the Fly scroll is there because of the teleport ... I always thought it's there for flying up on the balcony where an Air Master resides ... IIRC ...




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It could be either.
10/22/2013, 16:04:05

    Peter2 writes:

    But I agree it's more probably for the Air Expert teacher. You can reach to touch the teleport by jumping if you stand in the right place, whereas the only way you can "reach" the teacher without flying is via the rendering flaw that creates a visual gap in the floor of the balcony if you stand in just the right place.

    A rendering flaw is also occasionally useful to get the horseshoes that the game sometimes dumps under the tavern in the NW of Ironfist. There's no other way of reaching them, and most of the time you can't get at them.





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Heh, I have still much to learn about this game ...
10/23/2013, 02:00:36

    Ramillies writes:





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