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Got my 4 paladins to as far as Darkmoor... 11/18/2013, 15:24:28
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Boy, do I hate Darkmoor! 11/18/2013, 15:57:19
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For a properly developed party (i.e. level ~70) Darkmoor is great fun 11/18/2013, 18:23:40
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Peter2 writes:
But by now I know the layout of the place, and I never go there without at least 2 Dark Magic masters. Those make a big difference. The eyes don't stand up to a high level Dragonbreath at all well, and the liches don't survive Shrapmetal cast up close and personal *evil grin*
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I've always thought you despise Dragonbreath in favour of Shrapmetal ... 11/19/2013, 17:15:59
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Ramillies writes:
Darkmoor was annoying. Just because of the eyes. I used to have a bunch of great spells on Quick Cast. In Darkmoor I was so desperate that my Quick Cast got occupied with spells like Torch Light and Wizard's Eye I remember hating insanity because of the crazy insane character portraits. But it's actually useful. Your strength doubles and on level 40 - 50 (when I fought there) it still can give you some bonus point of damage. The eyes can dispel your magic, but hey, they get one nice halberd strike from each character and they're dead. Even more so with liches. Run for a cover which protects you from the most of the liches and hack and slash the one or two that remain in your line of sight. Liches are very fragile.
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No, no, not at all. Dragonbreath or Shrapmetal, it's just a case of horses for courses. 11/19/2013, 19:19:31
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Peter2 writes:
It depends entirely on the circumstances and the opponents. In some cases, Dragonbreath is invaluable. The massed eyes surrounding the underground portions of Darkmoor castle are a perfect target for Dragonbreath, for instance, and so are the massed Energy Drakes generated by using the +20 levels well in Kriegspire. And for killing Titans, Meteor Shower takes a lot of beating. So there you go, it depends entirely on who you are fighting, and where. OK?
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Sure Since I made the mistake of not choosing a character who could cast Dark Magic, 11/20/2013, 14:39:50
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Ramillies writes:
I'm kind of inexperienced in this field As for titans, I used to fly over them round and round and shoot them until they fell dead. Not very efficient, but it was the best I could manage to do. And as for the drakes, they're so weak you can engage in a nice dogfighting without any real risk.
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That depends how often you use the +20 level well! 11/20/2013, 16:00:00
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Peter2 writes:
I remember the first time I found that well. I thought "Great!" and I was happily using it again and again to tackle areas where I was having difficulty. Then I went exploring north of the mountains in Kriegspire, and ventured a bit too far west. WHAM! I suddenly had 3 dead party members, and one on his last legs before I could get out of range and find somewhere to rest up and heal. I reckon the only reason I got away was that my sorcerer got killed and I fell out of the sky, so the Energy Drakes' fire went over me. I don't know how many there were in all, but I reckon there were certainly the top side of 60, in three massive clumps.I came back and salted their tails later, though *evil grin*. I got a lot of good stuff from them too, as I recall.
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I have two Lloyds beacons set 11/20/2013, 17:19:27
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Liliths slave writes:
One is by the well in Sweetwater and one is by the level well in Kriegspire and it's the same routine every morning: Day of protection, day of the gods, the two mentioned wells and the AC well in the volcano, hour of power and back to New Sorpigal to heal at the temple - then we're off! I have in the past set a beacon where I had killed all those drakes and beaconed back into a respawn. Owch!
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Yes indeed. A clear and unmistakeable case of "Whoops, BANG! . . . Oooh, nasty!" 11/20/2013, 19:22:43
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Peter2 writes:
But that's very similar to what I do when my party is trying to punch above its weight. Except I visit the cube in JVC's room in the NWC Dungeon instead of the well in Sweetwater.
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You're better off..... 11/23/2013, 19:15:46
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Ossie writes:
.....doing the wells first, then the spells. The wells will increase your level, hence the levcel at which the later spells are cast. Every little helps!
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I didn't know level made a difference to spells 11/23/2013, 20:07:35
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Liliths slave writes:
You need feather fall for jumping into the volcano so it was always a habit to make sure DOP at least was cast first.
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Not player level, but stats 11/23/2013, 20:21:48
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Peter2 writes:
When you cast DoP, it casts all the protection spells at (skill level) x 4, so you visit the well that boosts your stats before you cast the spell. The Kriegspire well doesn't affect this, all it does is supply you with the better overall abilities that go with higher player levels.
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This makes sense 11/24/2013, 05:04:47
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Liliths slave writes:
I would have assumed that the spells are cast according to your original stats not your modified stats but you guys know the game better than I do
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No. 11/24/2013, 18:43:15
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Peter2 writes:
Your characters casts spells according to the stats they have at the time of casting - which is very useful if you want your stored Lloyd's Beacon positions to last a bit longer!
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Like 101 days instead of 100? 11/25/2013, 00:28:27
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I never actually counted, but it's got to be bigger than that because of the way Lloyd's Beacon is configured 11/25/2013, 04:04:43
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Peter2 writes:
Duration of an LB saved position for a spellcaster with mastery in Water is (skill x 1) weeks, so even if the stat increase only raises the caster's skill level by a mere 1, the position will last an extra 7 days. That is a significant benefit.
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I'm confused 11/25/2013, 06:42:24
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Skill levels are not the same as ability levels. 11/25/2013, 09:32:09
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Peter2 writes:
TTBOMK, the stat levels at which an ability changes are:1 3 5 7 9 11 13 15 17 19 21 25 30 35 40 50 75 100 & 125 A stat of 1 gives you an ability of 0, a stat of 3 gives you an ability of 2, and so on up to an ability of 18. So once you get a stat above 50, it's not worth raising it much more unless you intend to use any of the relics that drop stats a lot. This also demonstrates why I have no time for items "of the Gods". By the time you find them, your stats will already probably be at a level where +10 is going to be of little if any use in actually raising abilities. These ability levels govern things like hit points, the amount of damage you do, how likely you are to hit, etc. As I understand it, though, spells are governed by skill levels, although I don't think the relationship is as simple as the books imply - for some spells at least.
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Correction - clottish finger trouble again *sigh* 11/25/2013, 09:33:52
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I'm still confused 11/25/2013, 12:53:53
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Liliths slave writes:
Correct me if I'm wrong, but this is how I understand it: Your stats have nothing to do with your skill level. When you cast Lloyds beacon, it doesn't matter what your stats are at the time, if you are Master level 12, you get 84 days - 12 weeks(unless of course you have a ring of water magic or Morgan) Spell power and duration are not affected by stats but by skill level and no well affects skill level therefore no well will affect your spells.
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That's exactly right 12/02/2013, 09:35:30
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Peter2 writes:
I have a character in one of my old games who finished with a skill level in Water of 20. When wearing Morgan without any Ring of Water Magic, his effective skill level was 30, and the duration of one of his freshly cast Lloyd's Beacons was 210 days.
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Yeah. I've got an extra LB caster now 12/02/2013, 12:01:19
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Liliths slave writes:
for all those difficult to get to places. Now I've finished the main game I thought I would give my characters extra skills and train them up and My archer has become a second LB caster. The problem now is those dull times when you are waiting for the tougher areas to re-spawn.
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There is a way of passing game time very quickly. 12/02/2013, 14:47:10
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Peter2 writes:
I think I've got this right - if your party gets itself a "Notorious" reputation and goes and visit one of the Council members such as Wilbur Humphrey, your characters will get thrown into prison for a game year, by which time certainly New Sorpigal and Dragonsand will have respawned and so will Bootleg Bay, I think. As long as this does not offend your ethics too greatly, the quickest way of becoming Notorious is to nuke New Sorpigal (i.e. use Armageddon on it). If you then get to Notorious again and pay Wilbur another visit, by the time you get out this time, the whole game will have respawned, including all the dungeons. Endless fun . . . You shouldn't need to use Armageddon again, you should be able to find enough bones to get to Notorious without needing to kill any more peasants. If you can't, there's always the Curator in Castle Kriegspire!
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Now why didn't I think of that? 12/02/2013, 16:23:50
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The difference can be minor, sure...... 11/25/2013, 06:44:02
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Ossie writes:
especially when stats get high & the increase doesn't tip over a new breakpoint. But LB is a good example where it can be useful. And for the sake of doing something you were going to do anyway, just in reverse order, no downside (you can always cast FF first for the volcano then cast DoP over it after hitting the wells
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