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A game with no light and dark magics
09/01/2015, 00:56:12

    tp writes:

    Inspired by recent discussion in this forum, I started a new game with no light and dark magic. It is just a way to test how playable the game is if the more powerful spells like sharp metal and dragon breath are no longer available. So far the game runs smoothly, master in water magic (acid burst) and air magic (impulsion) can handle most of the monsters until early mid game. However, I am foreseeing problems when I need to fight stronger opponents later. I did not use sorcerer as they are not very useful if dark magic is not allowed. The archer and druid are very weak at the beginning and get killed a lot. However, once they had achieved master in elemental magic they become the chief fighters. They can do 80 ` 100 damage per attack and they always hit. The knight was very powerful at the beginning but it become much less useful even with master level knife, bow and plate – he miss too often and the good knives only do 60~70 damage even if they hit. Someone in here suggest adding a spear but I am considering the efficiency of using so many additional skill points just to bring the knight to master of spear. For similar reason, the Paladin is also not very useful as a fighter after early mid-game but at least he can cure everybody with power cure. If I shall start a new game, I will probably use PAAD for this kind of game.




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Definitely playable and winnable. Done that.
09/01/2015, 11:32:51

    Ramillies writes:

    I used a KAAD setup. All except the Druid had master spear and I equipped them with the best halberds I could find. Melee damage achieved this way (with some beneficial spells in effect) easily exceeded 120, so most of the time, I could solve battles the "might" way.

    As for me, the destructive spells were always quite up to the task and I haven't used any magic-power-booster items (like rings of Any-School-of-Magic, Morgans or Guineveres).

    I would guess that your mistake was in giving your knight a knife. I think I have even posted a rather elaborate computation about knives (a year ago? maybe two?) and it turned out that using them is generally a bad idea.

    For me, the knight was the best fighter (in spite of the fact that he had the worst halberd of the three) and his 900 HP have proven useful quite a few times (as in: the rest of the party lies dead but the knight with 400 HP remaining carries them to the temple).





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So your knights have only spear as their weapons - no sword?
09/01/2015, 20:36:12

    tp writes:





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Sword + spear combination
09/02/2015, 00:36:26

    tp writes:

    In your July 25 post, you mentioned "the best combination possible is spear + sword". So do I understand correctly that you are talking about using spear in one hand and then sword in the other hand?




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Specifically, . . .
09/02/2015, 09:29:54

    Peter2 writes:

    . . . arm your main fighter with the relic spear Poseidon in the right hand, and the relic sword Hades in the left. Hades has the disadvantage that it drains your hit points, so you will also need an item which regenerates them. Items "of Regeneration", "of Life", "of the Phoenix" and "of the Troll" will all do this, and so will the artifact plate armour Pellinore.




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Thanks. Now my trouble is: where are these artifacts?
09/03/2015, 02:18:32

    tp writes:

    Someone in here once mentioned that Hades can be found in Hermit island. Are they located in any fixed location like Excalibur? If they can only be found near the end game, then they cannot help much.




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These two can only be obtained by random chance
09/03/2015, 04:20:48

    Peter2 writes:

    Each artifact or relic (a/r) can be obtained once, and once only, by random chance. The easiest way to get specific ones is to kill a high-level monster, usually a Dragon (of any colour), a Great Wyrm, or a Supreme Titan, and save your position before you loot the cadaver. If you don't like what you get, reload the position and try again. Occasionally, the cadaver will not vanish when you loot it. In that case, you can save that position to get the benefit of the treasure, and loot the carcass again.

    There are additional copies of five of the artifacts which can be found in specific places. Excalibur, appropriately enough, can be found stuck in a rock on an island in Eel-Infested Waters. Mordred (dagger) can be obtained by completing a quest, given by somebody in Free Haven, I think – I can't remember exactly who off-hand. The other three, Morgan (amulet) and the rings Guinevere and Igraine are in the obelisk treasure – and I won't spoil by telling you exactly how to get that!

    There is, however, a catch. You can get up to 13, and only 13, a/r by random chance, and once you've got these, the 5 placed artifacts are still there to be found so that you can get a maximum of 18. However, if you find and take any of the placed artifacts before you've found the permitted 13 a/r by random chance, the one you find counts against your allocation, so that the maximum you can get drops to 17. So, depending on when you find and take the placed artifacts, you can end up with anything between 13 & 18 a/r.

    Also, you cannot cheat the system by taking an artifact and selling it or throwing it away to restore the count. Once you've taken an artifact and saved your position, that's it, the total of a/r you can still find has irrevocably dropped by one.

    If you have Fly, Meteor Shower, and Starburst, none of the high-tariff monsters are difficult to kill in the open. Basically, you fly, staying near the ground, and bomb them from a safe distance in turn-based mode, jinking up and down to avoid their ranged attacks. If they get too close, run away to open the range to a safe distance before resuming. Just in case you didn't know . . .

    HTH!





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Thanks for your tips.
09/03/2015, 06:14:29

    tp writes:

    I was hoping there can be ways, other than random chance, to get these weapons earlier. Theoretically, I may never get any of these non-placed artifacts if I am really unlucky.




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You can always get them if you multiloot monsters corpses for long enough.
09/03/2015, 11:27:41

    Peter2 writes:

    There is only one thing that might stop you, and that is if the item is deposited in a chest in an area that you have entered, and the other items in the chest are arranged in a way that that doesn't leave the remaining room in the right shape for the large treasures. In practical terms that is only likely to happen for armour and large weapons such as spears and halberds.

    But I did lose a Galahad (artifact armour) that way once - merely because I didn't open the chest twice.





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Think I will go to Dragon Sand and start killing some dragons.
09/03/2015, 20:20:41

    tp writes:





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Entering Dragonsand can be done safely . . .
09/04/2015, 06:33:16

    Peter2 writes:

    . . . by going south down the road from Blackshire. It lands you in a location where you won't be attacked — but don't move too far! Enter, set a Lloyd's Beacon, beacon back to the Fountain of Magic in Bootleg Bay, heal, cast your buffing spells and protection, replenish spell points, and beacon back to Dragonsand. There are two very conveniently placed dragons a little way south along the road beside the pyramid, and plenty of others in the vicinity.




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Multi-looting "mephistoing"can be a very rewarding exercise
09/05/2015, 03:06:23

    tp writes:

    I went to Dragon sand through the NWC portal, killed the two dragons (one red, one gold) on the west side of the pyramid and start multi-looting. With less than 100 trials, I haD the opportunity to get Excalibur, Lucius, Valeria, Aphrodite and Percival. There were also some good items like a clock that could increase all your attributes by 10. I should have done it more often.




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A clock??
09/06/2015, 00:34:29

    ragwort writes:





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cloak. 8-)
09/07/2015, 01:52:20

    tp writes:





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One piece of advice
09/04/2015, 10:54:08

    Xanax writes:

    Fly low. Do everything you can to keep the dragons close to the ground. If they're near the ground you can take out a Gold Dragon with a few meteor showers. A blue dragon even faster. I believe you need starburst for the red ones. The higher they get the less effective that seems to be.




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That's absolutely right
09/04/2015, 16:00:38

    Peter2 writes:

    Once the dragons get well clear of the ground, neither Meteor Shower nor Starburst does them any damage at all.

    You're also right when you say you need Starburst for the red dragons. Starburst works on red and gold but not blue, Meteor Shower works on blue and gold but not red.





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It is true. I played the game rather long ago, before I did gain that level of insight into the game.
09/03/2015, 20:15:52

    Ramillies writes:

    So I used just spears. They are good, but spears and swords can sure do better.




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somehow i played the game without using those spells
09/02/2015, 19:26:42

    Krshna das writes:

    they require too much mana .
    So cleric and paladin heal knight and archers ,sometimes they also hit the enemies with maces this how my game is typically
    uses magic-users .
    One thing i agree a developed knight hits way too inaccurate




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I've played a four archer game and it wasn't that hard.
09/03/2015, 17:35:10

    Xanax writes:

    As peter said in another reply, with fly, meteor shower and starburst, you can handle pretty much anything outdoors. Ring of fire can be really helpful in certain situations indoors and once you have town portal and lloyd's beacon, you can just set a beacon wherever you are, portal out to heal and beacon back in - repeatedly. No need to worry about having healing in your party.

    The biggest issue early on is spell points - you need to get the promotions and getting past that quest will be the biggest challenge. After that it's a pretty straightforward game.





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