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One more game alternative - the super NPC game?
08/04/2014, 09:36:41

    Xanax writes:

    I'm still sticking it out with my solo knight. It's slow going but I'm getting there gradually. I still can't imagine completing the game with it but I wanted to see how far I could get. I swap NPCs frequently according to what I need, but having a limited number of special abilities at any one time can be frustrating. So when I reach the end of my rope I was thinking about trying this: Revive one of my other characters (a sorcerer) and use them for fly and Lloyd's beacon and protective spells etc. But not let them have any offensive spells or weapons. So the knight would still have to do all the fighting, but with a considerable advantage. Of course the other character would suck up half the experience from that point on.

    Just a thought - wondered what everyone else would think.

    Also, I accidentally stumbled across a technique that would probably be useful in only one place. At level 19 (solo knight still) I took the stables to Kriegspire, hit the well and had my gatemaster take me to White Cap. I had picked up a couple of wands of fireball and thought I would take a stab at running past all the archers to Icewind Keep and seeing how I could do. I didn't think I had much of a chance, but wanted to try it.

    As it turned out the wands helped a little but not nearly enough. But... I had also picked up a nice vampiric sword. I didn't really think anything about that. After I got to the first gate in the keep and started whacking ogres and stuff through it, I realized I was gaining back my hit points. And a lightbulb went on. What I ended up doing was opening and closing both gates and getting as many mobs as I could on the other side of them and hitting them through it to gain back the hitpoints I lost fighting the couple of mobs chasing me down the halls. I had to do that repeatedly but ended up getting through and getting the keys, with 11 hit points left. And it was 4 o'clock in the morning by then so my gatemaster had refreshed and got me out of there to safety. Very lucky.





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A similar technique is the best way of killing Q ***spoiler***
08/04/2014, 20:36:14

    Peter2 writes:

    Q is a peasant who casts Finger of Death. The problem is that he has 16000 (yes, sixteen thousand) hit points, so that no matter what you use, he takes a fair bit of killing. The best way to do it is to arrange your party just around a corner from Q, so that you can hit him, and his spells waste themselves on the edge of the wall corner.

    (I assume you know where Q is! I also assume that you're playing the v1.2 game with Mok's patch — I think this overcomes the bug that slows up characters using dual weapons.)

    I'm not absolutely sure, but I think that if you arm your knight with a sword of Darkness and a Vampiric Sword, plus an item of Regeneration, he does very well in battle.





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I might try that
08/06/2014, 08:36:37

    Xanax writes:

    I know where Q is though I haven't tried him in a long time. I didn't have an item of regeneration when I posted that but I've found one since.

    What does a sword of Darkness do? I don't remember.

    I 'hope' I'm playing the right version. I do know that I couldn't get through the door you're supposed to run/walk through in Kriegspire and I saw from a search that that has something to do with having the right patch.





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It sounds as though you are playing v1.2.
08/06/2014, 09:23:39

    Peter2 writes:

    If so, Mok's patch (the last entry from the download options at the link below) might well help.

    "of Darkness" applies only to weapons, and makes it a vampiric weapon of increased speed.



    Related link: ftp://telp.org/mm6/

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solo knight
08/11/2014, 23:50:16

    did writes:

    Hello,

    Good luck with your game. I played a solo peasant knight game long ago when klaravoya prepared some challenges for us. Playing that one is a bit masochist to be honest because of the lack of spells. It's perfectly doable without having a second character though, as you said, npcs can help with fly and the like.

    I remember that crossing the sea to hermit's isle was really a pain. I learnt afterwards that you can drink a potion to have spell points to use a fly scroll.





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which potion?
08/12/2014, 17:55:58

    Xanax writes:

    I tried having my knight drink a blue potion but nothing showed up. So then I tried drinking one and using a fly scroll, thinking maybe the spell points were there but just didn't show. The fly icon showed up but he couldn't fly.

    By the way that's awesome information, assuming it works.





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Knight spell points **Spoiler**. I thought I remembered....
08/12/2014, 22:14:14

    ragwort writes:

    reading about this years ago but search only turned up one incomplete reference. Black potion, Divine Magic, will give Knight 100 SP and add one unnatural year to age. Use Fly scroll and flew around for around ten minutes. Two spell points used as expected. Knight doesn't even have to be wearing item(s) of magic. Just tested on V1.1. Tried wearing items of magic and regular potions of magic, doesn't work. I assume spell points will be reset to zero during zone to zone travel.




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Thank you so much and one more question.
08/13/2014, 18:45:58

    Xanax writes:

    That will be really helpful.

    My question is - do I remember correctly that you should not take any skill above 25 because it won't handle it and 'goes in reverse' or something? I think my knight will eventually get enough skill points that he would be able to do that.





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See link for previous answer.
08/13/2014, 21:02:09

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Wow.
08/14/2014, 08:13:26

    Xanax writes:

    Great information. I had also somehow concluded that a second ring (of 'dark' for example) didn't have any effect.

    Does any of that apply to weapon or armor skills?

    Thank you.





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Yes. There are the three Artifacts of.....
08/14/2014, 21:53:28

    ragwort writes:

    elemental, self and light/dark magic that can be paired with the rings/amulets of elemental, self and light/dark magic for the doubled effect. Two of the same magic don't double. All spells can be doubled unless you're level one.




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I didn't realize the artifacts were different.
08/15/2014, 07:49:35

    Xanax writes:

    I should have known that because now I remember using Morgan plus a ring 'of water' to get longer Lloyd's Beacon times, but in a recent game I had tried two rings 'of dark' (or of something) and compared buff effects and concluded that the second one didn't help.

    Thanks.





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You are correct. There is an Artifact ring that can be used w/ ring of Dark for doubled result.
08/15/2014, 10:17:12

    ragwort writes:





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max magic level
08/24/2014, 12:35:18

    Chandor writes:

    Interesting. That post claims max skill level is 63 (base). However on my current game (1.2 with Greyfaces patch) I get 60 as max level. If I try to advance to 61 I get the message 'You have already mastered this skill). That does give me an effective level of 135 with the appropriate artifact/of Magic combination

    --Chandor





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max magic level..
08/24/2014, 13:54:19

    ragwort writes:

    Interesting as well. Testing was with editor to see how program versions responded. Upper testing was @ levels 56, 57, 58, 63 & 64. V1.0 has a second inflection point @ L58 yielding L130, which performs as L3.




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max skill level/effective casting level
10/09/2014, 15:51:57

    John writes:

    I believe that I am using the Greyface patch. The maximum skill level I have for all skills is 60. The maximum casting level I get is 142. Casting Day of Protection with a Dark magic master at level 60 wearing Guinevere and a ring of dark magic while employing a Spell Master and a Mystic improves my resistances by 568 which confirms that the 142 effective level is actually being used.




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And yes, it got pretty tedious after a while, so...
08/14/2014, 09:17:51

    Xanax writes:

    ...I had leveled up the knight to about 40 completely solo. It was really slow going after the easier quests and I was still wondering if it would even be possible to finish (for me) no matter how many levels I could eke out.

    So I decided to do a test. I saved off the game and then I resurrected a sorcerer and used him to level up the knight by clearing outdoor areas (not doing any quests however). I'm going to get him up to about 100, kill off the sorcerer again and see how he does with the tougher quests at that level. Then, theoretically, I'll consider going back to the original game and seeing if I can get there over time without the extra help.

    I was thinking I might do that game as sort of a separate thing - maybe spend an hour a day on it and play some alternate way in between times. I'm retired now and I still love this game so I often end up spending a few hours a day at it.





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Maybe more doable than I thought.
08/15/2014, 07:59:02

    Xanax writes:

    I got to 94 and killed off the sorcerer. I was certain that a solo knight wouldn't be able to do things like clearing out Paradise Valley, but it had respawned and so I thought I'd give it a shot. It's actually quite reasonably doable at that level. Hydras are pretty easy. Titans a fair amount harder but not all that bad if you can separate them. Reloading and healing is required but only the Supreme Titans are a real threat.

    I brought a wind master and when fly is active it's actually pretty easy to kill the Titans, though it would take several days I'm sure. I don't know about dragons but probably could be done with the wind master also. I'm sure it's doable (though a lot harder) at lower levels too; I wonder how low.

    Anyway, I'm gonna finish this off and then go try some of the trickier quests like Warlord's and especially Gharik's forge. Now I am really tempted to start the solo knight all over and play it straight all the way through.





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Dragonsand - anyone ever try this?
08/15/2014, 11:18:07

    Xanax writes:

    As I was working my solo knight in Paradise Valley, I realized that my biggest limitation was the length of time that a fly spell lasts with a wind-master. Given enough time and a bow, you can pretty much kill anything outdoors as long as you can fly.

    And then I thought about Dragonsand and realized that there is a wind-master in a house there. Since the one thing you tend to have as a solo knight is almost unlimited gold (I have over 1 and a half million right now), you could hire the wind-master till the spell runs out, dismiss him and then hire him again. And basically stay there till your food runs out. Again I'm wondering how low a level you could be and still kill wurms and such.

    Has anyone ever done that?





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