Here's the problem. In the beginning of the game, I went to the Verhoffin ruins and took a key in the west-eastern room (with two terrors). After I left the island, this key disappeared.
It turned out so, that I now need this key once again to open a door to get the Verhoffin's diary. I see the key on the table, but I can't take it, so I can't open the necessary door.
How can I readd this key to my inventory?
Please, help me.
Maybe there's some way to do it with the help of hex editors
(like here: http://www.actiontrip.com/cheats/might-and-magic-9.phtml)