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CAN'T BECOME A MAGE
10/07/2016, 09:59:19

    Roman writes:

    Hi guys.
    Here's the problem. In the beginning of the game, I went to the Verhoffin ruins and took a key in the west-eastern room (with two terrors). After I left the island, this key disappeared.

    It turned out so, that I now need this key once again to open a door to get the Verhoffin's diary. I see the key on the table, but I can't take it, so I can't open the necessary door.

    How can I readd this key to my inventory?
    Please, help me.
    Maybe there's some way to do it with the help of hex editors
    (like here: http://www.actiontrip.com/cheats/might-and-magic-9.phtml)





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Some additions...
10/07/2016, 11:23:17

    Roman writes:

    If anybody can do programming, please help me with it.

    Goal:
    - To get a "BOOK KEY" (quest item) into inventory.

    Small details:
    - There are 4 characters in the game, and they have their own inventories.
    - Some days ago, I took that key before taking the necessary quest, so when I come to the place where the key is, I see it, but can't take the key.
    This probably means that when I took the key for the 1st time, it was recorded with (let it be) 0001, that's why I need to find that string and change it into 0000, and add this string to any of the characters' inventories.
    But I may be wrong in my guesses of how to do it, so please read the introductory 3 pages to MM9-hack.pdf , it will give a better clue.

    Steps:
    - Download any Hex editor
    - Read 3 introductory pages of MM9-hack.pdf
    - Read Page 8
    - What I need to get in my inventory is at Page 17, it is: "F4-00, Book Key, Quest Item"





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Necessary files
10/07/2016, 11:36:51

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Solved
10/07/2016, 12:20:50

    Roman writes:

    Alright, I somehow managed to take the key again.
    It seems to me, that the model for the key was so small, that I couldn't take being in a hurry (fighting with Dreads).
    Actually one Can take the key once again.

    So, the topic's closed.





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There may be an easier way to do it.
10/10/2016, 07:49:34

    Peter2 writes:

    Save your game outside the Verhoffin Ruins. Then quit the game. Now use Explorer to find your way to the minisaves folder for your game, and delete all the minisaves that start with VerhoffinRuins. Boot up the game, and load your savegame, and when you re-enter the Verhoffin Ruins it will have respawned. It may have respawned to give you a new key.




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Thanks
10/12/2016, 16:58:09

    Roman writes:

    that's interesting, didn't know about that. Thank you!




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You're welcome
10/13/2016, 04:36:24

    Peter2 writes:





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