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A bit of a radical idea for my FAQ update...
08/05/2004, 22:36:37

    BTB writes:

    Yes, I'm working on it. Yes, it's slow work. And yes, I'm trying to include everything I promised I would (though at the same time, I'm seriously reconsidering restructuring the way the whole thing looks... bah).

    In any event, the one thing I've always really wished I could do was sort of re-balance the classes and make them more equal. And just making allowances for such via the game editor isn't really doing it for me... I was wondering if maybe I could see anyone would/could make me a bit of a minor actual patch for the game that would slightly redraw the skill tables and effectively rebalance all of the classes.

    Of course, on that same token, I could also ask someone make a patch that would fix several of the other glitches I really hate... but I don't wanna get too greedy.

    And just so we're clear, the glitches/bugs I'm speaking of...

    *Armsmaster mastery does not affect a staff/unarmed attack, making it a virtually worthless skill for the Monk, and subsequently rendering grandmastery of the staff a more or less pointless pursuit.

    *Psychic Shock does far lower damage than it reports, and almost never seems to hit.

    *The haste spell/condition does not work.

    Granted, there are plenty more glitches in the game... these are just the ones that really gets to me.

    Oh, yeah, and the patch idea would also modify the starting skill lists for each class.

    (One hour later...)

    Anyways, I drew up the charts for the FAQ, and then I went back, made another copy, and made a second set of charts which portray how the skill charts should look.

    As we all know, the two most powerful classes, hands-down, are the Cleric and Sorcerer. And this is entirely due to the grandmastery of magic. Not too far behind them, in terms of strongness, are the Knight, Monk, and Thief. And frankly... there was really not much I could do to reel them in, given that their power was more or less innate. So I had to give a little bit of power to the other classes in hope of balancing things out a bit.

    Perhaps the most noticeable changes were to the Ranger class (not like it didn't deperately need an overhaul or anything). A few modifications, mainly in the weapons department, makes the Ranger a better fighter than before, though still far below the Monk, Thief, and Fighter.

    The Thief, on that same token, is now allowed grandmastery of the sword. This is mainly to discourage the use of the deadly grandmastered double dagger by offering a defensive alternative. But back to the Ranger.

    Another thing the Ranger really needed was the ability to grandmaster chainmail. Seriously. What kind of self-respecting Ranger goes around wearing leather? I also made a few other minor changes, such as allowing Rangers expert Meditation, master Armsmastery (another sorely-needed adjustment), and mastery of the sword. I also allowed Rangers to learn basic light and dark magic, which brings me to my next major point.

    Clerics and Sorcerers have a lot to lord over the other classes, and there's not much that I could do about it. But Light and Dark magic may have been my saving grace. I always thought there was a huge gap between them and the Archers and Paladins, who could only become basic practitioners in the faith (a travesty, really). This was mainly due to the fact that I'd save up my skill points and make immediate grandmasters given the opportunity... which in my eyes made the expert and master levels more or less unnecessary. So, I went and fixed that.

    Druids, specifically, were the faltering class between Clerics and Sorcerers. The only advantage was that one person could do the work of two, only they couldn't do it neraly as well due to a lack of grandmastery, and even then, dumping all of your magic on a single Druid was never a good idea, anyways. But mastery of the light and dark magics makes the Druid a viable contender to both classes once more. Paladins and Archers, conversely, become slightly more useful due to the ability to become experts.

    Aside from that, most of the changes I made were minor. And oh yes, I also fixed the starting skills. Seriously. What was 3D0 thinking?





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