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I've used it on occasions, but . . .
11/17/2014, 07:28:50

    Peter2 writes:

    . . . training gets so expensive as your levels go up that usually I only use it in combination with the obelisk treasure feature. I don't know if this operates in versions of the game after v1.0, so to explain: when you open the rock to get the obelisk treasure, it includes a considerable sum of money as well as the items. If you close it and open it again, the items don't respawn, but the money does — as often as you like until the whole area respawns.

    So, you can spend a happy time generating cash and dropping it down the well as much as you like. But I don't do it much. If the characters get too powerful, the challenge goes and the game becomes boring.

    However, in my game, the well will stop after a period which appears to me to be completely random, and it doesn't matter whether I'm in turn-based mode or real time. It's another quirk of my game, like the first journey to Eel-Infested Waters only being possible on the Barracuda, leaving from North Isle in Silver Cove on a Thursday.





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