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Hmm...so, I would like to ask you to
01/24/2007, 02:12:23

    Jack writes:

    ... suggest a might party of 3 chars with no swapping.

    I was also thinking of a 3-char magic party of 3 necros: start with a necro, get Devlin, get Nathaniel return to DWI and start the game...and maybe get Freddy after all.

    Don't you think Cauri would make a nice addition to my party.

    Why do you have such a low opinion of Knights - in a might party a Knight is very useful - good hp, good AC, excellent dmg with Armsmaster at GM lvl.





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