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Too many bugs... everyone knows.
01/09/2006, 13:33:11

    Blackshard writes:

    I'm not telling any news here, just some points:

    Divine Intervention works at any time. It looks like godmode in Doom II. A very well known bug.

    There's a weapon seller in Thjorgard (I think, maybe Thronheim if I'm wrong) who does not have a dialog box saying "goodbye", just a blank sheet.

    The map in Thronheim is completely bugged and does not show your real direction and position.

    Power Draw never works, but the description is fixed on the latest patch.

    Lloyd's Beacons have unlimited duration, already fixed as well.

    Cursed people cast spells as they usually do while healthy. For instance, a Priest can heal normally despite the fact it sounds like a "buzz" of a failed spell, and the text box tells that the spell failed, but It still works. I don't remember of seeing this happen to other people.

    Armsmaster skill is completely bugged, the expert does not give any damage bonus as said on the description. It seems they exchanged accidentally with the master ranking.

    The grandmaster in Learning gives more experience than it should do, probably due to an algorithm mistake. Pretty primitive error... maybe an amateur programmer would not miss it.

    I didn't notice any improvement between master and grandmaster in Dodge or Unarmed (I can't remember, one of them does not make quintuple bonus)

    Other skills seem to be bugged and the gameplay suffer severely. For instance, my Paladin got the Grandmaster at Cudgel, thanks God... but wait, the damage is NOT doubled... only the attack bonus. It makes the Paladin become just an ordinary melee fighter, a fly compared to an Assassin with his multiple hits, for instance. He can master blade as well, but who will give me back my skill points?

    The master arrow also does not seem to give the hero the ability to fire two arrows, at least I didn't notice that on my Paladin. I should show x + y instead only one number, I think. Maybe it's my lack of attention, though.

    Some weirdness are native and expected by the programmers, but make the game unbalanced. The Assassin is a killing machine and a useful character for almost everything, except casting spells. Even at bartering he can be a master, and he may be a good defensive player since he can master armor (strangely) and wear heavier armors. He can grandmaster blade and hits too often dealing hundreds of damage every turn, and has a quick recovery rate. Who the hell needs a weak healing spell caster (Paladin) when we have such a killing machine??? The Mage is another unhappy class. It is absolutely WORSE than the Lich, period. A good spell caster of course, but the Lich is as good as it in Elemental magic and can grandmaster in Dark! If you have a Priest and a Lich, the Mage is absolutely useless in every aspect.

    I'd like to know if there is any way to fix some of the bugs listed above, and if all of them happens with everybory or if it's just me. I have the latest 1.3a patch installed, but I'm afraid very little can be done since the source code is not open.

    Thanks for the attention.





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