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Skills choices
12/23/2015, 17:43:35

    Jack writes:

    Do you guys think it is worthwhile to develop Expert Staff, Expert Merchant and Expert LEather for a solo Necro?

    As for magic: Fire Expertfor better torchlight, Air Master is sufficient for my needs andof course GM Water and later GM Dark.

    I did some artefact farming and swopped my Staff of Elements for staff of the swamp.

    Also ditched Last stagecuirass for an oedinary leather that i enchanted for additional +armour.

    At this stage I focuse on +HP, +resistances and +armour - what do you think of it?

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