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Being able to make black potions was the main reason that my first MM7 party included a druid.
03/28/2011, 04:47:11

    Peter2 writes:

    But I found that in that game, the character really wasn't worth it, for the following reasons:

    First, I play the game carefully enough that my characters don't usually suffer a lot of damage, and I don't need a secondary healer.

    Second, the way I play, being unable to GM any magic skill (no Lloyd's Beacon, no Resurrection, no Power Cure, no Starburst) or learn the mirrored path magics (no Paralyze, no Shrapmetal, etc.) is too big a disadvantage.

    Third, you don't get the GM bonuses from the spells you can use.

    IMO, all this adds up to make the druid a really second-class magic user.





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