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MM6/MM7/MM8 Merge Mod
10/02/2021, 20:14:23

    Ossie writes:

    Firstly, let me recommend this. If you're like me and have replayed each of these gems multiple times, this gives you a new take on the old favourites. There's a bit of fiddling to set it up, with installing a clean MM8 and then replacing a bunch of files and folders, but the instructions are pretty clear and it worked perfectly (for me) first time on a Windows 10 system.

    Played on top of the MM8 "shell" (ie uses the skill and spell system from MM8 - which is the same as MM7 anyway, but different to MM6), you can choose to start in any of the three worlds, and all races from all three games are available, although you can only start with the Classes from your starting world (plus Peasant). Eg if you start in MM6, which originally only had humans, you can have a Dwarf or Goblin or Vampire or Dark Elf or Troll etc, along with any of those race-specific skills from MM8, but you can only choose from the Classes available in MM6. The "monster" races were effectively their own "Class" in MM8, but the Merge Mod allows some interesting combinations like a Vampire Cleric, Dark Elf Archer, Minotaur Monk etc.

    Once you start, you can jump between worlds as soon as you are able, and complete any quest from any game at any time, so the Merge Mod is essentially a big combination of all three games in a single playthrough with a single party, which is a dream for many of us old hands! There's also an option to buff the monsters which helps to stave off boredom because your party will eventually get to the point where you can easily blow through even the toughest monsters in "vanilla".

    Which brings me to my actual question! One of the things that happens is your stats get huge, with all items, barrels, wells, shrines, potions etc from all three games, not to mention map resets allowing you to repeat. I remember there was a point where stats "wraparound" and if the value is high enough, it essentially drops back to 1 and gives the corresponding penalty, rather than a bonus. I know the highest Attribute bonus is at 500, after which there is no further benefit, but does anyone remember the value at which it wraps around and becomes worse?

    Highly recommend the Merge Mod - cheers!





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Approximately yes for the v1.0 MM6 game, if I understand your question correctly
10/03/2021, 07:04:54

    Peter2 writes:

    You're safe if you get your inherent skill level to 25 and use two booster items where the bonuses stack (e.g. Morgan and a Ring of Fire Magic), but you can't go very far above 25.

    I don't know if they changed this in the later versions/games.





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Was fixed in MM6-v1.1. Since uses MM8 engine wouldn't expect a problem. MM6 had a level 60 limit though could edit to level 63(64?).
10/03/2021, 16:18:45

    ragwort writes:





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Attributes, not Skills!
10/03/2021, 18:16:58

    Ossie writes:

    I mean there was a point where the Attribute value (ie Might, Personality, Luck etc) wrapped around. Ragwort, is this what you say was fixed in MM6 v1.1, or the Skill limit that Peter2 was talking about?




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Skill level. Never heard of Attribute limit.
10/04/2021, 12:56:09

    ragwort writes:





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You can certainly get a weapon that is "too good" in MM3, which I suspected was also due to attribute roll-over
10/05/2021, 10:02:16

    Peter2 writes:

    The specific example, IIRC, was a level 60+ knight wielding a Noxious Obsidian Longsword. I seem to remember that he never missed, but did very little damage with it. That was a long time ago . . .




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I guess that attribute overflow has never been observed...
10/09/2021, 11:29:51

    Ramillies writes:

    but there aren't many possibilities. I'd guess that the attributes are stored in 16-bit integers, which means that the maximum value can either be 32767 (if you add one, you roll over to -32768) for a signed integer, or 65535 (with rollover to 0) for an unsigned one.

    Or, if they are stored in 32-bit integers, which is also quite possible, the overflow would occur for ~ 2.147 billion (for signed), or ~ 4.254 billion (for unsigned).

    So, to be short: I don't think you need to worry about it. Even 32768 is pretty much unreachable, and the others so much more so.





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Yeah I was sure it was Attributes, but
10/10/2021, 21:17:40

    Ossie writes:

    on reflection, Skills does make more sense. And as ragwort says, if this was fixed in MM6 v1.1, probably not an issue




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