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MM6 Ironfist
05/29/2015, 12:42:58

    Pleneuf writes:


    Hi everyone,

    After ages I found a way to play one of my fav' game on my actual PC.
    Such a pleasure to re discover this game reminding me my high school years.
    But on the meantime, what a difficult game!!

    So I am doing Ironfist zone and the Temple of Baa is so crazy hard. My team is around lvl 10 and after opening the central zone chest, a flow of squeleton is alsmost insta killing me.

    How to improve my xp considering that I cleaned all outside mobs and Sorpigal zone and quests?

    I have the bow skill for everyone already

    Regards





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Have you done the two easier dungeons in New Sorpigal?
05/29/2015, 15:39:34

    Peter2 writes:

    Those are Goblinwatch and the Abandoned Temple of Baa. If you haven't, I would get some experience by doing those before you tackle the Temple of Baa in Ironfist.

    The way to do that Temple is first of all to clear the four caves that lead off from the four corners of the entrance hall. When you've done that, and cleared the rooms off the entrance hall, open the central chest in turn-based mode. Get the contents, and, still in turn-based mode, turn towards the cave that looks easiest to reach, hit Return so that you can move, and run like hell. Trying to fight all the skeletons is a losing option.

    Good luck!





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As Peter2 said
05/29/2015, 20:04:21

    Ossie writes:

    Once you're in a cave passage you can pick them off with bows. Melee in that centre room is death for a level 10 party.

    Also you'll need the Remove Curse spell if you don't have it already - the Skeleton Lords will curse you with a successful attack. If you do get stuck in melee, kill them first.

    There are a couple of easier dungeons in Ironfist - I'd do the Shadow Guild before Baa, say. It's also the location of a quest goal, for more xp.

    Finally, Mist is available via ship from Ironfist (and maybe Sorpigal as well?), and Bootleg Bay is just to the north. Both have relatively easy outdoor mobs as well as at least a couple of short & doable dungeons at this point.

    The main thing is the game is not linear - Sorpigal has a couple of easy starting quests/dungeons, but then most other areas are a mix, and you'll even be coming back to Sorpigal later. You won't be entirely clearing an area before moving into new one. Go searching for stuff at your power level, even in new maps, rather than trying to entirely clear a current map. You'll be surprised what you find!





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Temple of Baa, continued . . .
05/30/2015, 07:10:57

    Peter2 writes:

    Don't go upstairs before you've cleared the whole of the downstairs area, and got all the keys.

    When you do go upstairs, you won't find it too difficult to clear the main chamber of the Temple, but with one word of warning. Do not ascend the steps to the altar until you have killed everything in the room, and save your game before you do it.





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Maybe the altar should not be ascended to at all until later.
06/02/2015, 12:27:42

    Ramillies writes:

    Although I now agree that the chest in the lower hall can be looted (+/-) safely on the first level, I don't think that first-level characters can cope with things that come upon sounding the gong on the altar and I'm afraid that no running like hell will save them either. When running like hell with much higher-level characters, I still take a big punishment before I manage to leave the room.

    [ Moreover, if they |came for quest items, they will have to run into confined corridors behind the secret door. If monsters follow, the characters can only choose between battling through the corridor (no chance) and jumping down in the chamber (nothing great either).| (Area between || denotes a spoiler; highlight it with your mouse.)





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There is a way you can do this, but it involves a spoiler. Do you want me to tell you?
06/02/2015, 16:07:13

    Peter2 writes:





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Thank you, but I rather don't. I plan taking on this game (at least) once more ...
06/02/2015, 16:56:03

    Ramillies writes:

    (when there's sufficient time for that, that is).




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Good for you!
06/02/2015, 20:12:32

    Peter2 writes:





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There are a couple of easy quests that can be done early on.
05/30/2015, 09:35:59

    Xanax writes:

    Specifically the Wizard promotion in Mist / Bootleg Bay and the Cavalier promotion in Free Haven. For the first one you'll probably want to have Water Walk and someone with at least a couple of points in Water magic.

    There are some others also, but those two should get you up some levels and give you a better shot at the Temple of Baa, which is tough at any level.

    For the specific problem you mentioned, I've found that Ring of Fire can be very helpful. I just squeeze into one corner in that room, fight off whatever happens to come in and then cast Ring when all the other mobs gather round.

    What's the make-up of your party?





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Ironfist
05/31/2015, 06:32:59

    Pleneuf writes:

    First of all thank you for all your kind replies.

    So I made it before I came back on the forum!

    I got XP + Gold via the outdoor mobs in Myst. Then I bought new stuff, then I came back to the temple and made everyting in kitting trough the 4 caves. It worked!

    Even on the firt floor i did that in 10 times for the priest and then the squeleton.
    To be honest the mobs are pretty stupid hopfully

    Finally I got an extra cash via the arena (1st level) to buy expert bow and fire.

    Now time for the guild's cave!!





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There is another use for the Ring of Fire ...
06/02/2015, 12:41:12

    Ramillies writes:

    It absolutely ignores all obstacles. Any monster whose Euclidean distance from you is less than the radius of effect is hit.

    (A nice thing to have in the common problem of closed door. You stand in front of door, hear growls, all the action diamonds are red, and both sides wait for the moment when you finally go and open the door.)

    Sadly, the damage inferred by this spell is just pitiful and scales poorly with the level (I guess it is 7 + skill or something like that
    ).





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Agreed.
06/02/2015, 16:13:51

    Peter2 writes:

    The damage done is (skill + 6). But don't forget that this damage is done to ALL the hostiles! If you get your skill well up, and add Morgan and a Ring of Fire Magic, you'll find it works quite well. It takes time, but all of a sudden, you see them dropping in droves. It works beautifully in the final cave in Snergle's Cavern. *evil grin*




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I always valued more the spells that do more damage to a single target.
06/02/2015, 16:54:26

    Ramillies writes:

    You know, "dead horses do not bite", as they say.

    But I admit that it has its merits. I've played the game only once through and my gameplay could've been a lot better. My fire magic skill hasn't ever been higher than 15 or 18, so a spell that does ~25 damage to a bunch of several hundred HP monsters meant a useless spell to me.





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It's a case of "horses for courses", really.
06/02/2015, 20:19:04

    Peter2 writes:

    If it's open combat, then I totally agree with you — cut down individuals as quickly as you can so that there are fewer that can hurt you. But if you can damage them where they can't hit back, it doesn't matter how long it takes to do it.




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Sure it is.
06/03/2015, 02:05:52

    Ramillies writes:

    When it causes 70 damage per cast, it's surely great. When it causes only 25, I'm afraid you may find yourself completely short of mana before you manage to clear the door.




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What happens is that . . .
06/03/2015, 05:24:24

    Peter2 writes:

    . . . by the time I'm running low on mana, the weaker ones are dead, and the stronger ones are weakened and much easier to kill in melée. The only drawback is that the party either has to rest or LB back to the Fountain of Magic and replenish, and if you go to the Fountain, anything you've not killed is back at full hit points when you return. But on balance it's still worth it.

    I always take quite a time to do werewolf cavern, because I use Ring of Fire on the oozes in the small rooms, and I Rest when necessary. By the time you get down there, you can always find somewhere safe to rest.





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True.
06/03/2015, 08:06:16

    Ramillies writes:

    The ring of fire is actually better for this task than sparks (that I used most of the time).

    This also reminds me of problems with some swordsmen who spawn right in your way when you want to exit the wolf's mouth. That is nasty because when you want to run out because you got too much beating, you have to deal with them as well. I always solved it with a fireball which killed them all and knocked most of my characters unconscious ... The ring could probably do better than that (if properly leveled up).





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Firing away
06/03/2015, 18:25:31

    Chandor writes:

    At 140 damage to everything it can be used for all sorts of things. My uber-party tends to use it to kill everything in the low level dungeons. Up to about the Lair of the Wolf, it's good at clearing out that final room there if you have 4 people rapid firing it




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We, humble mortals, do not usually possess the skill of 134
06/04/2015, 04:35:54

    Ramillies writes:





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