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Update on my current game - KKPA
05/09/2015, 09:25:30

    Xanax writes:

    Still hoping that The Rock will come back and update us, but in the meantime I've gone ahead with this game. I kind of changed the rules as I went along.

    As I mentioned in an earlier post, it was tough early on sticking with the 'sequential' method and clearing the dungeons in Bootleg and Ironfist, but I got past that. My early rule was that I would go to a new zone only if a quest took me there, but after I cleared outdoor Free Haven, I tried the Dragoon's Keep there and it was pretty clear that I wasn't going to be killing any Veterans any time soon, so I went ahead and did the cleric promotion and Prince of Thieves quests and that led me to a bunch of other quests and other zones.

    By the time I got to Warlord's at level 35 I had decided to forego offensive magic spells except for creatures that required it (oozes and stuff). Warlord's went pretty quickly. My next big challenge was Gharik's forge and that took many trips.

    My current rule set and goals are this. I went ahead and mastered water and I use both town portal and Beacon, but... I won't set a beacon in a dungeon; I have to walk out if I need to heal or recover. I can only use wells and fountains in the zone in which I'm fighting (either outdoors or in a dungeon in that zone). Once I set out to clear a zone or dungeon, I can't leave that zone until I'm done with it and I have do it all with melee combat unless the creatures are immune.

    Lastly, my goal is to do every single quest and clear every single dungeon and outdoor area in the game exactly once before I finish. I'm level 54 now and doing Blackshire and its dungeons. There are lots of quests that I haven't done in probably a decade (like Snergle's, which I just finished). Should be an interesting challenge.





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Many thanks for that.
05/09/2015, 20:37:53

    Peter2 writes:

    You might be pushed to maintain your restriction of clearing every single outdoor area just once before you finish, because IIRC, New Sorpigal and Dragonsand respawn every 6 months. You can avoid New Sorpigal after first clearing it, but it might be difficult to restrict your visits to Dragonsand, because the Tomb of Varn hold the Control Centre quest.

    You might also have trouble with Mire of the Damned. An early visit is essential if you want to do Snergle's quest and master the Axe skill, and also complete the "Place the Statuettes" quest you picked up in Blackshire, but you also need to get one of the memory Crystals from Castle Darkmoor, and that's a hairy place.

    Anyway, please keep us posted, we're enjoying it.





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Yeah, 'exactly' wasn't exactly right.
05/10/2015, 08:44:35

    Xanax writes:

    I know I will have to re-kill some of the critters in some areas. I've already cleared Mire of the Damned and I imagine I'll have to clear the area around the Castle again by the time I get back there, though I've already done the other quests you mentioned.

    It's probably going to happen in Kriegspire too, unless I really hurry up. I've got the quest for the superior temple but I was hoping to level up a bit more before I did that. Plus there's the other three dungeons in that zone, and I'm guessing it's going to respawn before I finish all of that.

    Also, I'm thinking about going to Dragonsand and killing the couple of wyrms that hang out just north of the little town and then check those occasionally to see when the zone respawns before I tackle it (and Varn), so that I don't have to worry about it re-popping in the midst of either of those. I know that the first time I went in was for the pedestal quest and I think that was around mid-year, but I don't remember exactly.

    I guess what I meant is that I wasn't going to set out to clear an entire zone for the extra experience more than once, but yes, I know I won't be able to avoid killing some monsters a second time.





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If you set a Lloyd's Beacon . . .
05/10/2015, 15:32:21

    Peter2 writes:

    . . . in the NW of Dragonsand, on the road north just short of where it asks you if you want to leave (for Blackshire), you will be able to beacon in without being attacked, and you will be within easy reach of the Temple of Varn.

    I didn't find the Superior Temple of Baa particularly difficult, but I've never played the game the way you're doing it, so I've never done it at a low level. In fact, I've probably never done it at an intermediate level, either.

    The two places in MM6 whose layout I never completely learned were the Temple of Varn and the Hall of the Fire Lord. But learning Castle Darkmoor was a struggle, I have to say. I could never remember where the switch was that gave access to the last hall, and I used to blunder around until I found it. It took ages before I learned the route up that narrow incline along the wall, and how to get to it.





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You should seen me stumbling around the Lair of the Wolf
05/10/2015, 16:49:35

    Xanax writes:

    That's another dungeon I usually skip. And yes, I have to look up Hall of the Fire Lord when I do it. BTW, I finished everything in Blackshire and even managed to kill Q. Of course I had to maneuver to the right place where I could hit him around a corner.

    I'll use your suggestion for Dragonsand if I can't coordinate it, but I have to clear that sooner or later anyway. We'll see how it works out.





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Update: Clean up on aisle 3.
05/11/2015, 22:08:47

    Xanax writes:

    I did the superior temple in Kriegspire with a couple of trips. Really wasn't that bad. As I mentioned I wanted to finish Kriegspire before it repopped but before that, I had to clean up some stuff I hadn't quite finished:

    Hadn't killed the oozes in Dragoon's Caverns in Ironfist. Did that. Had skipped a room full of sorcerer's in Gharik's forge. Did that. Went back and killed the Minotaur King in the temple of the Sun and did the Fire Lord, which I'd skipped.

    Then I went back to Kriegspire, finished the castle, then the cave of the dragon riders (some of that was a pain), and finally Agar's laboratory (also a lot of fun). So I never need to go back to Kriegspire again. In the midst of that I went to Eel infested and cleared all of the outdoor critters.

    I just got to a full moon, so I'll do the temple of the Moon in Free Haven and I also realized I didn't entirely clear Corlagon's when I did that so I'll go back and do that.

    That will leave me with the other 3 oracle quests, Paradise Valley, Hermit's Isle and Dragonsand before I get to Varn. As best I can tell I've completed every other quest in the game and cleared the dungeons completely and all the other outdoor areas except those and Sweet Water, which of course will come last.

    Tedious at times but doable. Wish I had bows of carnage and more items of the various magics. Probably will find some. My archer really just casts defensive spells, haste and town portal, etc. Her spell points are kind of a waste at this point, but the paladin usually runs out.





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Update - slight change of plans.
05/12/2015, 20:23:28

    Xanax writes:

    Finished the Temple of the Moon and Corlagon's. Then went ahead and did Castle Alamos, which was tough in a couple of places but not all that bad.

    It's December - I checked Dragonsand and it has repopped, so I have lots of time. Checked Mire of the Damned and it hasn't, but I figure it will at the end of the month. I had planned to do Darkmoor after I'd cleared some of the other big outdoor areas and levelled up some, but I took a deep breath and decided I'd go ahead and do it now so I can get to the baa temple to heal up without having to kill anything else. Not looking forward to it, but I gotta get it out of the way sooner or later.

    Level 73 now. Once I'm done with Darkmoor there will be 10 zones that I never have to go back to (have to go to Freehaven, of course). I do like spending the night and selling in New Sorpigal, so I'll probably keep doing that.

    I set Haste as the quick spell for my Archer.





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Well, that was maddening and terrible.
05/13/2015, 10:19:39

    Xanax writes:

    I know that some areas will take me longer, but they can't have the irritations of Darkmoor. I'm glad that's behind me. Took me three days and I don't remember how many trips to finally finish it.

    When I was finished with the last big room where the memory crystal was, my little warning light was still yellow instead of green in one part of the room (remember that I am sworn to completely clear out every dungeon). I ran all over the place trying to figure out where the extra enemy(s) were but couldn't find them. So I finally went ahead and portaled to the Book of Liches Room, went out and finished that quest.

    Then I went back in, ran down the large areas on the outside of that last section, and still couldn't find anything. Finally decided to go up the little ledge to the secret doorway and found two more eyes up there. Then found out here was a secret door behind them and a room with treasure including four books of Armageddon. I'd never known that before.

    Off to Paradise Valley next.





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Yes, Darkmoor is one of the toughest dungeons.
05/14/2015, 12:08:15

    Peter2 writes:





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Update, getting towards the end.
05/14/2015, 20:15:03

    Xanax writes:

    This is actually a very effective party, even foregoing offensive magic. I don't know exactly how much the various enhancement and protective spells help, but they have to help some. Having fly, and especially haste, and having the ability to heal and cure various ailments helps a lot.

    Anyway, I did Paradise Valley in a day and a half. Dragons up close and personal - everything else at range. Never had to use the healing temple. Also a day and a half for Hermit's Isle - everything at range. The Supreme Temple took me a long day, a lot of it spent trying to find a couple of still living critters. Turned out I'd missed a doorway somewhere - I'm pretty sure I've never entirely cleared that dungeon before, though I did know to jump down in the firepit to kill off Slicker Silvertongue and his party.

    Trained up to level 87 and started on Dragonsand. First I cleared a path to the obelisk so I could complete that quest, and that's where I am now. So I have Dragonsand, Varn, the Control Center, Sweetwater and the Hive left. Varn and the control center being the major challenges. Not sure I've ever completely cleared either of those before.

    Still just one bow of carnage. Maybe there'll be one on a dragon.





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I assume you don't use the bow of Carnage in dungeons.
05/15/2015, 06:18:52

    Peter2 writes:

    Although your party will now be so tough that it won't really matter.




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If I had four of them I'd be careful about that,
05/15/2015, 12:56:51

    Xanax writes:

    but it's not an issue with just one. Actually I mostly would like to have 4 of them for Varn, where I can think of a couple of places where they would be really helpful - especially that big cluster of genie types in one corner of the big pool room.

    Other than that I'm pretty much past all the places where they would have been very helpful. Unless I get incredibly lucky when I get around to looting Dragonsand, I guess I'll just live without them.





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Need help in Varn
05/17/2015, 09:43:55

    Xanax writes:

    Not for completing the quest. I did that. It wasn't exactly easy but was pretty straightforward. It took me two full days and a little bit of a third. With no place to heal in Dragonsand, I just kept fighting till everybody's hitpoints were low and the paladin was about out of spell points, which was around 7:00 pm both days, then went and slept in the village in Dragonsand.

    My problem is that something is still alive in there. My little warning light is yellow around the control center and back to the room down there with the chest. It's yellow in the west half of the radiation room and on the east side of the little rooms to the west of there. It's yellow in parts of the slope on the exterior of the pyramid. I can pretty much map it out and it's centered maybe just a bit south of the control center. It never turns red, however.

    Interestingly, if I take the lift with the 3 buttons on it (the one where the extra exit is), it turns yellow about halfway down.

    I have spent hours (real time - not game time) running around in there, clicking on walls trying to find a secret door or something and I can't find anything. If anybody has any ideas I'd really appreciate it. I have to clear every dungeon for this game and I just can't find this mob.





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Never mind. I found it.
05/17/2015, 16:02:25

    Xanax writes:





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Some of the games cannot always count.
05/20/2015, 04:11:42

    Peter2 writes:

    I remember trying to do the "Kill the eagles" quest in MM7 when playing a dark path party. I reported back after completing the quest, was told I hadn't finished, and went back to search Erathia and Bracada Desert again. I found nothing, so I searched them again. I still found nothing. In despair, I reported back a second time, and was told I had completed the quest!!!

    That was one more entry in the (fairly short, happily!) list of occasions when the computer was in imminent danger of a swift passage out of the window . . .





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Well, I finished it.
05/17/2015, 21:41:46

    Xanax writes:

    Not a spectacularly challenging game or anything, but it is the first time I've ever cleared every area and dungeon and done every quest (that my version allows). After Varn and the Control Center (which was a chore), Sweetwater and the hive were pretty anticlimactic.

    First time into the Hive I decided to try just jumping down into the big room and swinging away. I actually survived for quite a while and killed quite a few of them but I wasn't going to finish so ran out and healed up overnight and finished them off the next day. The rest of it was pretty easy.

    One thing I wanted to do was kill all the devils in the final room. I knew from experience that if you kill the queen first and then hang around to kill the others that you'll end up failing, so I had to get all the others first. Took me two tries, but I did it, though one of my characters was unconscious by the time I left and everybody's hit points were close to zero.

    Finished at level 105. 1 year 2 months and 4 days.





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