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Looking for help with MMExtension
02/09/2014, 19:07:05

    theorclair writes:

    Does anyone know a code in this that will change the opening times of the guilds? Or how to make one?




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I don't, but Bones might.
02/10/2014, 04:50:09

    Peter2 writes:

    The ease of doing it will depend on whether the opening times are set in the scripts or buried in the game engine. The scripts are easier to change than the game engine is, although the game engine can be altered, as Mok showed when he patched the games to adapt them for WinXP.




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Thank you
02/10/2014, 11:01:45

    theorclair writes:

    I want to change the time of the spellcasting guilds to nine to nine instead of six to six. If Bones can help with this it'd be much appreciated. (I also want to modify the rewards for two quests in MM7, but if that's too much for anyone that's fine too.)




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Maybe this is helpful
02/10/2014, 14:44:48

    Liliths slave writes:

    I can't remember the details but when I tried modding MM6 I'm pretty certain the times could be opened in a text file and you didn't need hexing or coding to change them. I think the file is called events (maybe .txt?)




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Thanks
02/10/2014, 15:04:47

    theorclair writes:

    I found a file that does that. Now I just have to figure out the time codes. Thanks.




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Look into Sergey's most recent Grayface MM patches. Datafiles support allows easy/temporary mods.
02/10/2014, 15:28:30

    ragwort writes:





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Town portal
02/17/2014, 11:42:43

    theorclair writes:

    How do you figure out the location of the icon in X and Y to make a town be accesible to Town Portal?




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Sorry - what is it that you want to do?
02/17/2014, 15:58:27

    Peter2 writes:

    Do you want to:

    1. Gain access to a town by Town Portal before you've been there on foot, or

    2. Edit the files to add another town to the Town Portal spell, or

    3. Something else?





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The second
02/17/2014, 18:39:09

    theorclair writes:

    In 6 you can town portal to a town you haven't been to before.




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In MM7, I'm not sure you can.
02/18/2014, 06:36:50

    Peter2 writes:

    The only way to do it in MM6 is to hire a Gate Master.

    In MM7, I'm pretty sure that you have to make your way to a land on foot and you have to drink from the central fountain before you activate that particular Town Portal destination. Don't forget! In my first game, I made my way to the Nighon fountain, forgot to drink, and when I portaled out, I had to slog all the way through the tunnels a second time to get back there. I didn't make that mistake again!





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You can't in 7 but can in 6 with a scroll
02/18/2014, 09:51:20

    theorclair writes:

    There's a MMExtension text file that lists town portal destinations, but I'm not sure what to change to add a different town (I want to add Bootleg Bay).




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In 7 and 8 you can't but
02/18/2014, 16:18:31

    Liliths slave writes:

    in 6 you can at master level water magic and scrolls are always cast at master level.




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There's a text file for Town Portal you can modify
02/18/2014, 17:47:21

    theorclair writes:

    So I think it's possible to add another town to the spell, but I'm not sure how to do it.




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Which .lod file is it in and what is name of .txt file.
02/20/2014, 00:03:28

    ragwort writes:





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The text file is in the Tables folder in the data folder
02/20/2014, 10:59:38

    theorclair writes:

    The icons.lod has the town portal image.




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None of my MM6, MM7 or MM8 data folders have Table folder or file. What game and source are you playing.
02/20/2014, 23:27:08

    ragwort writes:





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I
02/20/2014, 23:42:17

    theorclair writes:





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I'm using MMExtension
02/20/2014, 23:44:11

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If you do figure out how to do it, please post it here
02/23/2014, 17:25:06

    theorclair writes:





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