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Was HoMM 4 that bad ?
12/22/2013, 06:46:21

    Zlatan the Green writes:

    I want to ask you something since some fans here were in that time in contact with 3DO stuff .
    Has HoMM 4 been the reason of 3DO downfall?
    I know that many players were too much fixed on HoMM3 and instead of taking new game in good grace started whine like slaugheted cattle how much they want HoMM 4 to be HoMM3 .
    But I think that those complains were the reason,which destroyed
    3DO .




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I love it.
12/22/2013, 13:50:02

    Ramillies writes:

    The proof (aside from being Heroes fan, I'm also Latin fan):
    (I think that 3DO was going down progressively along the development of HoM&M IV and MM IX. So the games are unfinished and hence hated by many.)
    image



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Victim not cause
12/22/2013, 16:04:20

    Jeff writes:

    H_IV and MM9 were victims of the 3DO collapse not the cause. Both were released sooner than the developers wanted, which led to bug filled games. H-IV did get some patching but not enough, which is unfortunate as it is my favorite Heroes game,




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Not sure about that at all.
12/22/2013, 17:24:53

    Peter2 writes:

    Hodgepodge or Timbecile would probably know better than us why 3DO went down the tubes, but my own personal opinion is that it is usually a mistake to to let the bean-counters have the last word in a company when that company depends so much on inventiveness and creativity.

    I was told that 3DO put their main resources behind a game called The Army Men because it looked to be selling well. If that were so, it obviously didn't sell anything like well enough.

    But what the actual reasons were, I don't know. I didn't enjoy the best of the HoMM games as much as the worst of the ordinary Might & Magic games.





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I am also more for
12/23/2013, 08:37:12

    Zlatan the Green writes:

    direct action of MM games, but HoMM4 was heretically good
    Heavenly music and beautiful outdoors ,




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re 3do
01/07/2014, 08:15:38

    vmxa writes:

    Well it was far too long ago for me to remember. New World Computing should not have gotten in with 3DO. They should not have made MM7 and MM8 with the same engine.

    They did a poor job of Chronicles, which I bought. They should not have made Army Men.

    Having done all of these things, they should have made MM8 a lot better prior to release.

    It could well be that nothing could have saved them. I own and like MM7 and MM8. MM9 I owned, but never played.

    Homm4 I liked, but it was not well received. Chronicles was not even published properly, so was doomed from the start.

    Just what I recall and not the gospel.





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I've said this before, but . . .
01/08/2014, 12:13:31

    Peter2 writes:

    . . . IMO, that's what you get when you put the bean-counters in charge of a business whose life-blood is imagination and artistry.




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What was that about Chronicles ?
01/08/2014, 18:43:31

    Zlatan the Green writes:

    As I remember players paid for 5 or 6 titles from total 8 ?




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So far as I can make out, "Chronicles" was a game set in the the Heroes of M&M system.
01/08/2014, 19:26:33

    Peter2 writes:

    So I don't know anything about them. I tried a couple of the "Heroes of M&M" games, but they left me cold.




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The Chronicles is a stand-alone series built on HoMM3 engine
01/09/2014, 06:56:44

    Zlatan the Green writes:

    It is same as HoMM3 ,but is a different story




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IIRC I tried HoMM 3 & 4, but I didn't like either of them, so I didn't even try "Chronicles".
01/10/2014, 05:28:52

    Peter2 writes:





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chronicles
01/10/2014, 09:31:23

    vmxa writes:

    Yes it was a hard to find the game in the US. If you wanted to play the whole story out, you would have had to wait for years or be very aggressive to locate the whole series.

    They had some deal where you could down load additions, but I only found one at the time. Years later I found the missing
    titles.

    I played Homm, before I played MM. TBS is still my favorite genre.

    It would be hard to make money and to do well for a game company, when you are not able to publish your product to the largest market (US).

    Don't know what the issues were, probably cash flow. Failing to hold on to Reynolds did not help. Great game designer.





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About fantasy TBS :
01/10/2014, 21:58:35

    Zlatan the Green writes:

    I had high hopes for
    Elemental War of Magic
    'Fallen Enchantress :Legendary Heroes' .
    But after the third DLC they produced to it have lost interest,
    since player got possibility to create too many cities turning the game into some kind of city-building sim .
    Now I have hopes for 'Age of Wonders 3' .
    Both series mentioned above have been genuinely inspired by
    Master of Magic(19950 ,which is a superior game ,but is too old for modern players .




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About MM8
01/11/2014, 00:43:19

    Zlatan the Green writes:

    Quote from Wikipedia - Might and Magic VIII was released to a universally average reception, and was generally regarded as surprisingly inferior to previous titles in the series, though still a passable game.
    IGN praised the game's rendered cutscenes, storyline, setting and background along with its overall consistency and expansion on the Might and Magic universe, noting these as particularly strong points, but was disappointed with in-game graphics and the reused engine's low modern capabilities, citing these as pitiful compared to other, more modern RPGs .

    I think people were stark mad - why don't they went ahead and tried to find some other game as worthy as MM8 ? Ok -it is not as great as MM7, but it is a marvelous game anywhere. You can't expect every composer to be a Mozart or Michael Jackson at their best ,heck, you can't expect Mozart to be at his best all the time. I don't want to call anyone for a spoiled brat,but people can display spoiled brat attitude .
    Now when many genious and talented producers are gone,exchanged with strongly commercialized game development in the whole, it is obvious that people should have shown more solidarity and support instead bashing critics
    when they had opportunity for it.





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A critic is providing no more than his own personal opinion - which in the last analysis, is based on his own likes and dislikes and the things HE thanks important.
01/11/2014, 05:32:07

    Peter2 writes:

    You should never adopt a critic's opinion for your own without first thinking about it. There is no reason to assume that what the critic thinks important is the same as what you think important. I always discount any comments about the graphics - there is an old saying that beauty is only skin-deep. What matters in an RPG is the plot, the character development, and the puzzles, and as long as the game is stable and comparatively bug-free, IMO the game engine doesn't matter all that much

    A critic has to provide comments on a number of games every week, and probably cannot spend more than half a day playing any of them, so all he/she can do is comments on the obvious bits. By themselves, they'll never identify the subtle humour in the M&M games, nor the care taken with the "Easter Eggs".

    I have never trusted any critic's opinion of anything without first establishing that he thinks the way I do, and when it comes to computer games (where they don't have time to do more than dip into the game) I don't trust them at all. Wait a bit after the game first comes out, and then try and find the opinions of people who have actually played the game. You'll find those opinions a lot more valuable.





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