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Is armor bug fixed in 1.2 patches?
08/12/2013, 11:55:43

    james writes:

    armor bug means that sometimes your armor skill always considered as normal rank(no matter expert, master) so can't reduce the recovery time caused by armor at all.

    Is it fixed in 1.2 patches?

    My localized version doesn't match with greyface's patches.





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I don't know. Bones! Do you have the answer to this one?
08/12/2013, 16:31:02

    Peter2 writes:





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I don't think that 1.2 fixed the armor bug, but I'm not at all certain....
08/13/2013, 10:41:31

    Bones writes:

    The 1.2 patch briefly mentions the concerns that were addressed (without implying that they affected the quality of gameplay). I don't have mm6 installed on this computer so I can't refer to it and tell you what is specified. However....

    Posts about the armor bug continued on this board well after the 1.2 release, so I'm guessing it persists. A good discussion of it can be found among the old threads. I've listed one below.



    Related link: armor bug discussion

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So there you have it.
08/13/2013, 19:30:00

    Peter2 writes:

    What I do is that when I achieve mastery in whatever armour my character wears, I use Elrond's editor to give him or her mastery in the armour type immediately above. That way, the character gets the proper recovery benefits. (I don't, of course, ever equip him/her with that armour.)




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Oh, that's it!
08/14/2013, 08:57:46

    james writes:

    that is why master leather skill reduce the recovery time of shield !!

    I got it, Really thanks.





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You're most welcome.
08/14/2013, 11:36:51

    Peter2 writes:





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