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Stat Roll=over
06/15/2013, 13:20:01

    Gavindale writes:

    A quick question for everyone - if, in Might and Magic II, a player has stats of 255 (the max they can go) and they equip a weapon or item that increases stats, is there the potential for stat roll-over, making the stat in question go from 255 back to 1.




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I don't know that one, I'm afraid
06/15/2013, 18:15:25

    Peter2 writes:

    I haven't played the game myself, so I'll have to check with a friend of mine, and that will take a little time. Give me a few days and I'll try and get back to you - he might be on holiday.




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He's not sure, but he thinks so.
06/16/2013, 02:26:32

    Peter2 writes:

    It certainly happens in MM3, and TTBOMK that has a game engine which was developed from MM2's.




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a stat issue that is not a bug
06/20/2013, 14:22:59

    Unseen entity writes:

    if you steal from murphy's resort isle, your stats get flayttened down to 5's after your next rest. is it possible you ran afoul of this by accident?




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I haven't played MM2, so I wouldn't know that one.
06/20/2013, 15:26:08

    Peter2 writes:

    But I've hit stats roll-over in MM3, when I used Bless and Heroism on a level 70+ party.




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255 is the Magic Number
07/05/2013, 15:53:50

    Tennessee Ernie Ford writes:

    My memory is that *ever* MM game had this problem, that the stats would roll over if they went over a threshhold. In a lot of the games, you had to work overtime to reach that point and, in those same games, you could succeed well without "max" stats.

    So, I don't know for sure, but I can tell you that if I replayed any of them from my old disks, I would try to avoid raising them too high just in case.





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Heh. Not only one. Few bigger are: 32767, 65535 and 2.147e9.
07/06/2013, 09:10:21

    Ramillies writes:

    By the way, the 2.147e9 will be very magical in January 2036.




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