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What is the point in mp spell cost rising with skillup? Is there a mod to fix it?
05/23/2010, 15:13:00

    Starsabre writes:

    I always loved MM6-8 and i didnt kinda like MM9 (graphics being sucky even compared to 6, and game being like a crappy shooter more than an rpg with constant dodging and stuff). I walked through MM6-8 numerous times with different setups and conditions, but never finished MM9...

    But recently i started playing MM8 again, tried lich only party and got very excited about it (weak at start, problems with traps and healing, total destruction in the end with shrapmetal and souldrinker anihillation). I thought about that i never tried a mage-only walkthrough of MM9 and i should.

    I've came to read Flamestryke's website and there i found a spell description. But now what have i found? Not to mention mistakes like spells having too good recovery times at expert, The spells get more expensive with skill going up????

    But this is NONSENCE! Really, i have a 2 spell points bolt that does 1-4 (2.5) per skill damage, why would i ever trade that for a 5 spell points bolt that does 1-6 (3.5) per skill damage? The damage's up by 40% but the cost is up by 150%! What the hell?

    And Sparks!? Sparks for 20 spell points? Damage from normal up by 140% and cost by 300%?

    This is absolutely horrible, i mean, this means almost every damaging spell in the game gets WORSE the further you go. And you dont even get a decent replacement! Unlike MM6-8 variety of spells (okay, some were too bad on mana effectiveness but still they were present for the mass) in MM9 we only have a little list for the basic mage's bread and butter of MM:
    - Elemental Bolt for single target damage (Firebolt, Bolt of Ice, lightning, acid bolt, implosion, incenerate etc all in one)
    - Sparks for close combat multiple target damage (Sparks, Poison spray, shrapmetal replaced by one spell?)

    And even though we are cursed enough to bare the whole game using only those (okay, that green stuff got a little more damage now... carry on...), moreover, they are getting worser the further we progress.

    So, is there no love for mage party in MM9? Or maybe there is a mod that fixes it, making it actually worth it to upgrade? Anything?





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