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Paladins and Rangers
02/23/2007, 19:26:37

    Peter2 writes:

    BTW Who said Paladins and Rangers are underpowered in this game?

    I did. They are underpowered. OK, a Ranger can GM bow. Big deal. The assassin can GM thrown weapons, which is every bit as good as the bow, and in melée, the assassin's GM blade with two daggers does awesome damage. In contrast, the ranger can get only get to expert in any melée weapon. In fact, the Druid with GM in unarmed is a better fighter close in than the Ranger, and his magic skills are incomparably better. The only other things the Ranger can GM are Dodge, ID Monster (which is broken) and Perception. Like I say, big deal.

    The Paladin does better, being able to GM armour, blade, and cudgel, plus bodybuilding and merchant, but his magic skills are even weaker than the Ranger's. Expert in Light & Spirit and normal in Elemental is nothing to write home about. The Paladin is better at range, But I'll still take a Gladiator any day to do more damage close in than the Paladin, and the assassin will (metaphorically) leave him in a quivering heap either at range or in melée.





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