
| THREAD NAVIGATION: |
|
| Displays all thread messages | Displays thread map | That to which this responds | This thread's lead message | Your most recent Tavern page |
EnglishT done, EnglishD almost done. Bugs fixed. 05/02/2004, 21:13:51 |
Yeah, that's what my wife says too. ![]() I didn't quite reach my goal of supporting EnglishD. But I'm close. I ended up fixing a variety of bugs: - Ability to export non-compressed resources from MM8 files (StartMainChoice02.wav in EnglishD was the only uncompressed one which is why the problem was never noticed before). - Ability to recognize and export TGA files in MM8 files [EnglishD is the only one containing them] (all of those resources in EnglishD without file suffixes. The only thing remaining for EnglishD to be rebuilt from component pieces is converting the BMP file back into a TGA file on load. It's a little tricky as it requires extracting the palette file, and writing it uncompressed after the compressed data. Unfortunately, I'm out of time for this weekend. Possibly next weekend. I probably won't release a new package until this is fixed. The missed sound is a click. The missed graphics are text-as-or-on-images (like buttons and intro screens), hence their positioning in the EnglishD file). There's plenty to keep Suceluss busy in the EnglishT file in the meantime, if he's serious. -Mike |
|
| Replies to this message |
|