daverickart writes:
been carrying around Grandmaster-level spell books for each school of magic for a while, 'awaiting' the moment a character qualified for each. (save for 'Divine Intervention', which I've yet to see in Murmurwoods on each visit).
Likewise, did the same for Master-level earlier in the game. It's real nice to find the appropriate teacher, use up the skill points and get the advancement, then immediately have the spells ready to lock & load. (particuarly Fly, Invisibility, Town Portal, Lloyd's Beacon, Power Cure, etc).
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