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| I always GM my armour if my character can do so. 10/24/2016, 16:24:40 | 
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 But it's the last one I do, after weapons and spells and essential side-skills, like disarm, and identify (if I'm not taking a scholar).   Oh – and one other thing. In a multi-person party, get one person as far up in Merchant as he/she will go, but buy the Merchant skill for everybody. It makes Training significantly cheaper.. | 
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