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I always GM my armour if my character can do so.
10/24/2016, 16:24:40

    Peter2 writes:

    But it's the last one I do, after weapons and spells and essential side-skills, like disarm, and identify (if I'm not taking a scholar).

    Oh and one other thing. In a multi-person party, get one person as far up in Merchant as he/she will go, but buy the Merchant skill for everybody. It makes Training significantly cheaper..





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