Original Message:   I always GM my armour if my character can do so.
But it's the last one I do, after weapons and spells and essential side-skills, like disarm, and identify (if I'm not taking a scholar).

Oh – and one other thing. In a multi-person party, get one person as far up in Merchant as he/she will go, but buy the Merchant skill for everybody. It makes Training significantly cheaper..

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