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I see. Let me say a few words. 06/26/2008, 22:08:44 |
1. Some theory is given in the Bone's Guide.
Bones' Combat Guide to Might and Magic VI http://www.angelfire.com/nt/bones/ E.g., what it costs to cast huge spells during fight. *) You 'd better also to read on "recovery" tests and findings on this forum. Just enter search dialog and find "recovery" say for 300 days back. - In order not to invent things anew. (For example, the whole "knight/monk/thief recovery" issue was studied by many rigorous researchers throughout the World. *)
And recovery of those fighters varies through the game and with development too. 2. By the way, the Arcomage Elfish Chainmail shaves off not 20 time units (0.2 minutes), but 20% of total recovery.
3. Our amateurish tests gave some 3-5% error. 4. Maybe you read and find a way to polish our methods.
This winter, two thematic marathons were conducted around MM7 world in the far, far, snowy Russia -
So the outcome was amazing. In extreme MM7 regions, where death-bringers dwelled, "variety" parties suffered lots of casualties, and Ranger teams virtually did not.
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