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Sprite Sizes and Hex Editing
10/03/2007, 12:47:55

    Big Daddy Jim writes:

    Matt (Otter) ... I take it that you'd like to be able to display, say, a goblin the same size as a Titan. This is **probably** do-a-able by changing the sprite "size" 'parameters'. However, at the present, I haven't tried to locate the sprite "display porperties". My initial "guess" is that they **may** be 'buried' in the SPRITE.LOD file. That's where I would 'start' looking for them.

    Due to real-world commitments (like the need to eat, sleep, and all), I can only work on the MM7 mod project on the weekends. And currently, I only have one weekend's worth of experience with the databases and file structure of MM7. This upcoming weekend, I hope to complete the "importation" and sequencing of a 'new' dungeon into the game. Actually, I accomplished this last weekend. It's just that I am having some 'challenges' making the auto-spawn work and placing the 386-byte characters/creatures at the proper 'attitude' on the 'new' map. Once I get this resolved, I'll start looking for the sprite 'stuff' to see if I can locate the display-control properties.

    Perhaps Pascal can be of assistance???

    BDJ





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