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Hi there!! 10/01/2007, 13:43:43 |
Greetings to all!! My name is Big Daddy Jim and I'm new to this site. Been 'lurkin'" around in the background for a week or so, with some interest in the modification of the MM games using standard, non-standard, and "custom" tools. This weekend I had some success at modifying Might and Magic VII and would like to offer an 'interrim' Rev2 modification to the game for anyone who is interested in either moding the game, playing (the beginnings of) a modified game, or play-testing the mods. So what's new in the Rev2? Emerald Island now plays a more significant role in the sequence of the game. For some promotions and advancements, the player is required to return to this "place of beginnings". Mia can provide some hint as to how to get back to Emerald Island. The party is provided with more "tools" for survival during the early stages of the game; money, equipment, and what-nots. The party can now directly teleport to the arena without the 4-day time lag and the Sunday requirement. Of course, you'll have to find the teleporter to do so. Some weapons have been "goosed-up", particularly damage by bows in leiu of the "skill adds to damage" capabilities displayed in MM8. A few teachers/quest givers have been relocated and their relative texts updated for hints/quests/history. Most of the mods can easily be "reverese-engineered" by the 'mod-savy' individual who knows where to look and what to look at. Some mods cannot easily be 'reverse-engineered' because the **structure** of the file system has changed due to the requirement to alter the object-chain (event) sequences in some .evt structures without disurbing the relative addressing of the existant events within the file structure. This is particularly so for teleporters that don't use existant teleport events/places, but create their own point of entry/exit. To play this mod requires that the player start a **new** game after installing a custom GAME.lod file and a custom EVENT.lod file. Both files are required for certain events/sequences and item placement to become active. Please note that the altered EVENT.lod file began as Pascal's excellent mod and I simply continued to "layer" changes on top of that. Anyone interested in "seeing" some of these mods in-action, please contact me and I can zip-up the two files and email them to you. Once you have found the two teleporters, you'll be pretty much "done" with the mod section of the game. After playing thru to the two teleporters, if anyone has questions on how something was accomplished, let me know. I am currently working on Rev4 which, when completed, will have restructured/resequenced the entire game (within the basic built-in game theme). I should have Rev4 completed in about 90 days and ready for play testing. Good gamin' ... BDJ
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