One of the most interesting aspects of the games is the side notes that have absolutely no purpose in terms of game plot or quests, but which quite often have a continuing series. The stories from MM6 written on plaques in the control center is one example. And NWC's employee listing. I'm not familiar enough with 7 yet to have a definitive listing, but already I love the interactions with the non-random NPC's in the various towns, even poor Margaret the Docent on Emerald Island, forced into tour guide role that's usually shut off immediately by veteran players.Anyone who's played MtG (or most any other CCG) knows that the text at the bottom of the cards has little value other than to "flavor" the game, to make it a little more interesting, yet often the Flavor Text is more interesting than the actual card, hinting at a bigger story.