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01/24/2006, 06:51:22

    Peter2 writes:

    Each time you recharge an item, the maximum charge you can give it depends on your skill in Water.

    Normal: spell not accessible
    Expert: maximum charges = (50 + water skill)% of previous maximum
    Master: maximum charges = (70 + water skill)% of previous maximum
    GM:     maximum charges = (80 + water skill)% of previous maximum

    Also, I seem to remember that there was a chance of the item blowing up. Or was that another game? *scratches head*





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