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Part 1 – Character Creation and Brainstorming
04/29/2015, 13:36:44

    The Rock writes:

    So I started yesterday, and first thing I need to figure out is how to determine which druid gets which combination of spells. Since there are 4 elemental and 3 self schools, one of my druids will only have 1 elemental school.

    For spells, I find self magic to be utility based and do not benefit as much as elemental spells for damage, so I plan to leave them at expert level until elemental schools are mastered. For elemental, Fire and Air are the strongest offensively while Water is more utility based and Earth is rather tragic. However, since each character can only master one school, I will get Earth to see how strong it is early on with mass distortion and rock blast.

    For weapons, I think dagger and bow will make up some of my early offensive power, until I get more spell points and ranks in elemental magic.

    Generally, I find the self spells to be pretty weak and do not scale well with level, so my plan is to get master with them and leave them while focusing on elemental schools and bow, which will be my best offensive options.

    With other skills, I decided that everyone will get master bodybuilding, meditation and eventually repair items. For the other misc. skills, one character will focus on each of perception, identify items, disarm trap, and merchant.

    In the end, I decided on the following skill distribution:

    Druid 1 – Water, body, disarm trap
    Druid 2 – Fire, merchant
    Druid 3 – Air, spirit, identify items
    Druid 4 – Earth, mind, perception





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