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Rationale for my setup
04/30/2015, 12:34:33

    The Rock writes:

    Thank you guys for your feedback. I agree with most of what you said, but I chose my setup with more late game consideration and the fact that I do not plan to exploit master town portal and lloyd beacon due to the "sequential" nature of the game.

    [b] Druid 1 – Water, body, disarm trap [/b]

    This is my utility character as both water and body scale badly with rank.

    I will level body and disarm trap to expert, then master disarm trap. I will then dump remaining skill points into water as I need at least some damage from this character. In a regular game, I would get master water first for its utility, but since I will plan sequentially, there is less need for it.

    [b] Druid 2 – Fire, merchant [/b]

    This is my main damage dealer as fire scales the best with ranking and has the only strong PBAOE skill I have access to. Therefore, I did not straddle this guy with a self magic, only merchant, which will be leveled after I reach fire master.

    [b]Druid 3 – Air, spirit, identify items [/b]

    Air is the second strongest offensive skill, so I paired it with spirit, which will only need to be level to rank 4 for master.

    [b]Druid 4 – Earth, mind, perception[/b]

    Earth is slightly better than water for damage dealing, and has major potential in the mid game when mass distortion actually affects enemies. Later on, most enemies will be immune to magic damage.

    Therefore, I paired Earth with mind and perception. Perception does not need to be leveled past expert 6-7 while mind is only needed for utility of telekinesis and restore status ailments, so expert is all I need.

    Furthermore, with telekinesis, I won't need disarm trap past rank 7 mastery as in the late game I will only open chests with it.


    Overall, my plan is to bow skill and some decent bows first, so that I can clear the first 5-6 places, then get offensive magic along with meditation and bodybuilding so that I can complete the early dungeon quests (less room to move around in dungeons so bow is less effective). I will then get master elemental magic for the middle game as well as expert self magic for utility.






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