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There were two things I really didn't like about the Wizardry games.
06/14/2013, 15:50:08

    Peter2 writes:

    The first was the way that the monsters got stronger as your own party got stronger. A fully tooled up knight in full armour killed by a pack of rats? Come off it!

    The other one, which I thought was a total waste of time and effort, was the way that areas respawned automatically when you left them. I don't know about you, but I tend to select one area as "home base". In MM6 it is usually New Sorpigal, in MM7 it has to be Harmondale, and in MM8 it is usually Alvar. Whichever one I picked in the Wizardry games, I had to fight my way through it whenever I returned, and that got to be both a bore and a distraction from what I was trying to do.

    The thing that I liked about the Eye of the Beholder games was that I could import my party from one game into the next. There was one point in EoB2 where you could regenerate a whole series of monsters (demons, IIRC) by closing a door, and I once spent I don't know how long regenerating and killing them to get my party up to the point at which the wizard and priest could learn the top spells - like Time Stop - in EoB3. It was very satisfying to find out what the Dark God actually looked like! But at any level, he was a lot easier to dispose of then Dran Draggore at the end of EOB2.

    There isn't anything bad about the map in the Heroes game. It's not inherently worse, and it's not inherently better, it's just different. My personal preference is that I would rather travel from place to place across real country than along a map, but I'm fine with anyone who prefers otherwise. Wouldn't it be boring if we all liked the same thing?

    I like exploring. Given a piece of territory, I want to go everywhere reachable, and do everything doable. I even found a way to explore most of the mountains on the Isle of Fire in MM3. That is supposed to be impossible, but I found a way to do it. There's nothing there, of course.





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