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Assembler? Well, that's a funny language!
06/14/2013, 11:04:03

    Ramillies writes:

    I'm not fond of it either. The oldest programming language I've ever learnt was probably BASIC. Cobol I've seen only in book which even wasn't mine.
    Using games for testing chips? Great!
    Well, I've never played Eye of Beholder, but I've at least heard the name. Wizardry 7 seemed weird to me --- I spent whole hour rolling through some dungeon, at regular intervals I was pestered by bugs and bats and when I finally found the way to the next region, there were three rat burglars and they killed me.


    You are of course right that in strategy games, sceneries are kind of generic, but I don't see anything bad about the map. I liked it as much as I liked going through the terrain in 1st person view in MMs. A map is actually nearly necessary for a strategy. (I don't like strategies that succumbed to today's trend of 3-D-ization. Yes, it looks beautiful, but it's not very convenient to control.) And even when, for example, battles are always done through the same scheme, the fact that there is always someone else at yours and your enemy's side makes it very repeatable for me. This way I can even enjoy crushing much larger force ... because the AI sometimes makes really stupefying blunders and I can have the delight of thinking how to combine all my spells and units and enemy's mistakes in order to ultimately destroy him.
    (Now this is a little sum of reasons why I'm a turn-based person.)




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