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Wormthrax
07/31/2023, 20:27:24

    Jaylee writes:

    How do I kill this stubborn beast? He just won't die!




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Sorry, wrong Tavern!
07/31/2023, 20:31:43

    Jaylee writes:

    Please pardon my oops. Reposting in MM7.




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Assuming you don't have Shrapmetal........
08/01/2023, 06:44:11

    Ossie writes:

    ......generally buff and melee. He's immune to Water & Body Magic, and in general MM7 attacking spells aren't that powerful - certainly not for a quest boss dragon. Shrapmetal is the classic exception to this, but in MM7 this only applies to the Dark path, and generally only becomes uber with GM Dark Magic and lots of points in the skill.

    Otherwise, max all your buffs - Bless, Heroism, Shield, Regen, Protection from Water etc - and just beat on him. There is a theory that real-time combat is better than turn-based as the opponent's reaction to the previous blow can create a window for the next character to slip ahead of the "action clock" and get the next hit in, whereas in TB, the opponent will always get their turn in the proper order. So keep that Attack key pressed in RT and if one of your characters goes down, drop into TB to heal until they're back up, then go back to RT.

    If this doesn't work, try upping your skills for a few levels - especially to increase some crucial buffs from Basic to Expert or Master - and come back.

    Good luck!





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Thanks!!
08/01/2023, 15:46:29

    Jaylee writes:

    He's been driving me nuts. I don't remember him being this hard when I was on the "good" path.




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Light vs Dark
08/01/2023, 17:48:47

    Ossie writes:

    Generally, the Light path is considered more combat-friendly due to high level buffs from Light Magic, for which you only need one character to apply to the entire party, and the rest can focus on other skills. Whereas Dark is more magic-friendly due to high level Dark spells - in particular Shrapmetal - especially if you get multiple characters firing them off. If you're on the Dark path your buffs may not be as strong, so take my previous advice with a grain of salt, but expert/master in Spirit/Body/Water should still be enough. But in general, the point about offensive magic being underpowered remains true, especially if you're not fully developed yet with GM skills. Even for an early-mid level Dark party, I'd expect melee to be better against Wromthrax.

    One of my favourite things about this game is that, early on, your melee is super weak, as is your overall party, and your buffs only apply to a single character, so they're inefficient to apply, and generally not worth it. So you start by dropping into TB for every battle and carefully picking your way through your best option every turn (spell, attack, heal etc). Then, once you get to a certain level of Spirit/Body Magic (and eventually Light, if you're on that path), and your buffs start applying to the entire party, and lasting longer, your ability to survive increases exponentially, and melee becomes a more realistic option. But if you've already trained yourself that magic and TB is the only way to survive, you might not ever think to change. It's honestly my favourite phase of the game.

    Oh, and don't forget to hit the Day Of The Gods Pedestal in Erathia as well - you probably can't get back to Tatalia yet without it expiring, but keep it in mind! Good luck!





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And also don't forget
08/01/2023, 17:53:13

    Ossie writes:

    that Shrapmetal works best when you're right up close to the opponent, so that it gets all the fragments, rather than some flying off uselessly if you're standing further away. And bonus is that this is where the rest of your melee characters want to be anyway




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Shrapmetal
08/01/2023, 19:39:13

    Jaylee writes:

    None of my characters are high enough to get Dark Magic, yet. Can't get through the Breeding Zone because those darn Behemoths keep killing me. But, I'll keep the rest of it in mind, and try again to get Wormthrax out of the way. This is the highest (level 30/31) I've ever gotten on the Dark path, so I've still got a lot to learn about this aspect of the game.




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Should be enough
08/01/2023, 19:47:28

    Ossie writes:

    Level 30 Dark should be enough, even without Dark Magic yet. If you're still having trouble, wait until you can increase Spirit/Body/Water to the highest level you currently can (ie Expert/Master), to improve your buffs.

    Also, each weapon has a speed, which determines who goes next on the "action clock". For melee, even your Sorcerors are generally better off dual-wielding daggers rather than a staff - at least until you get a high-level Artifact staff. 2x attacks, and daggers are quick, which can help you slip that action clock in RT and get a few extra hits in





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It worked!
08/02/2023, 00:03:04

    Jaylee writes:

    Followed your advice and managed to kill Wormthrax. I got an Artifact called Gibbet, a spear with dragon and undead slaying attributes. Unfortunately, none of my people can wield spears. But, thank you so much for your help. Now, to figure out the Behemoths in the confounded breeding zone! LOL




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Pleasure!
08/03/2023, 00:51:36

    Ossie writes:

    Glad it worked. The previous advice works equally well for Behemoths - or any other opponent really - although the BZ has lots of Behemoths so you'll collapse under multiple attacks if you try to just beat on them in melee out in the open. However, there are several corridors that are too narrow to fit the Behemoths: try to use these to your advantage. Once they are stuck, you can get close enough to attack them, but they can't reach you. Then you can keep that attack key down in smite them all in RT.

    It won't work for every Behemoth in every location, but it can help a lot





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Thanks for the advice
08/16/2023, 16:23:04

    Jaylee writes:

    I'll see if I can manage it that way.




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There's another trick you can try, provided that . . .
08/26/2023, 09:30:08

    Peter2 writes:

    . . . you have at least two characters who are faster than your opponent. Get within melée range, and hit Return to enter turn-based mode. Hit "A" to make a melée attack with your fastest character. If you then hit Return twice very quickly, your fastest character should be able to attack again before your opponent can get an attack in at all. With 3 faster characters, you can hit "A" twice and get 2 attacks in, and so on.

    Of course, you can never get all 4 attacks in, because then your opponent must inevitably come to his turn, and if it's a BIG monster, it might well be a case of "Goodnight Vienna!"





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PS sorry Bones just realised I replied in MM8 - feel free to move entire thread to MM7
08/03/2023, 00:52:59

    Ossie writes:





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