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How trap damage works and tips on trap opening with 5 Necro party
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StarSabre
(
Fri 14-May-10 07:24:02
)
+20
You were here!
>
Trap Damage
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Naal
(
Fri 14-May-10 09:40:34
)
+2
Basic Perception will not help a Dragon
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Zedd
(
Fri 14-May-10 13:03:10
)
+2
Perception
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Naal
(
Fri 14-May-10 15:25:32
)
+1
You need ...
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Peter2
(
Fri 14-May-10 19:55:10
)
+1
I don't remember
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Zedd
(
Fri 14-May-10 21:29:43
)
+1
skull piles
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Naal
(
Fri 14-May-10 22:23:34
)
+1
Oh blast it, I'm in the wrong game again ...
(n/t)
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Peter2
(
Tue 18-May-10 18:51:14
)
i think it is the repair skill that allows searching trash heaps without getting diseased.
(n/t)
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Gamester
(
Wed 19-May-10 05:34:17
)
+1
I find that high perception and luck help, too.
(n/t)
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Peter2
(
Thu 20-May-10 04:47:52
)
Thanks!
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Starsabre
(
Mon 17-May-10 17:23:13
)
+1
Regna(some spoilers)
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Naal
(
Wed 19-May-10 15:30:14
)
+2
IMO Necros are worth absolutely nothing
(n/t)
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Zedd
(
Wed 19-May-10 19:34:20
)
You can certainly do this if you want, but I found it was not without drawbacks.
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Peter2
(
Sat 22-May-10 07:51:20
)
+1
Well my advice was more directed for an all necro party.
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Naal
(
Sat 22-May-10 21:20:09
)
+1
I planned to have my party of an equal level and only invite the NPC's when my party if of their level... As for regna...
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Starsabre
(
Sun 23-May-10 15:28:54
)
+2
Invasion of Ravenshore *** spoiler***
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Peter2
(
Sun 23-May-10 19:22:35
)
Regna
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Naal
(
Sun 23-May-10 19:26:26
)
One spell - Telekinesis(nt)
(n/t)
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DaveO
(
Sat 15-May-10 11:55:57
)
I added it to MM Mechanics on my site pretty recently.
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GrayFace
(
Wed 02-Jun-10 04:40:38
)
+1
Sorry, this was for another thread.
(n/t)
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GrayFace
(
Wed 02-Jun-10 04:44:52
)
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