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How trap damage works and tips on trap opening with 5 Necro party
05/14/2010, 07:24:02

    StarSabre writes:

    First of all, i am attempting a new way to make the game exciting for myself - taking extremely powerfull necromancer and leave him without any clerics or whoever to heal himself.

    I start with necromancer, and will only recruit necromancers until the very end.

    The only real obstacle i came around was - the trapped chest. Every chest in the game that is. Necromancer cannot be even expert in trap disarming so...

    What are the means to loot chests as a Necromancer only party?

    I thought of vampiric weapons - like, loot a chest, then go kill some monsters to replenish the health but it is very random (one character can take all hits while others will miss) and its not very efficient (without a bess they miss alot, and if theyre hit its just 10 steps in the wrong direction). Souldrinker is still far away.

    Of course resting is a way to do it, but this looks almost like cheating (indeed resting near every chest... well, then you can just skip the disarm trap skill overall!)

    So whats your thoughts?

    Secondly, how exacty does the trap damage the party?

    From what i've seen the traps are making the more damage the less hitpoints i have! I have had two chests in same dungeon (smuggler cave). First chest will take up to 1/3 of my main character hp. But if i open it and open another one afterwards i'm dead. After i loose 1/3 of hp i cannot prevent myself from dying even by reload! I've seen knights go unconsious just because they had ~75% hp left, and it seems that if the person is 100% hp it will NEVER become unconsious or die after the trap triggers.

    Is there a "trap deadliness" in MM8? Or does any trap damage the party based on their total health? Any insight will be welcome!





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Trap Damage
05/14/2010, 09:40:34

    Naal writes:

    For magic heavy parties there's only 2 real options. Take the trap damage or Telekinesis from far enough away that you don't take any damage. You'll need Earth Master magic for option B. If you do option B you could just not open any chests till someone has the spell. Actually the LV 15 Necro starts out with Master Earth Magic.

    Trap damage is very random. I think the higher the treasure class the higher the trap damage will be. As you progress trap damage won't be so bad but in the beginning 2 traps can kill any Necro. Perception is suppose to help but with how random trap damage is I'm not sure how much it helps. You'll want at least on character with basic perception so they can pull item out of trash heaps, fireplaces etc.

    I'd still depend on soul drinker and resting/temples for all your healing. The LV 15 Necro can be recruited as soon as you reach ravenshore and he's already a master dark and earth magic user. Do your necro promotion quest asap and you should have one member with soul drinker pretty early.





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Basic Perception will not help a Dragon
05/14/2010, 13:03:10

    Zedd writes:

    He will get diseased with Basic Perception if he tries to pull anything out of a trash heap. My current party has Ilthigore with perception at 1 (we haven't trained yet and my starting character is trainable to level 25).

    Anyway, I tried Ilthigore on the trash heaps in Ravenshore and he got diseased every time. Maybe it is only with dragons that happens though, I don't know.





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Perception
05/14/2010, 15:25:32

    Naal writes:

    Minotaurs with basic skill will get diseased too. I think you need basic perception to pull some of the better items out.




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You need ...
05/14/2010, 19:55:10

    Peter2 writes:

    ... 4 levels and expert in perception to avoid getting clobbered by the skull piles.




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I don't remember
05/14/2010, 21:29:43

    Zedd writes:

    any skull piles in MM8. That doesn't mean much considering the state of my memory. I remember a whole bunch of them in MM6 though.




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skull piles
05/14/2010, 22:23:34

    Naal writes:

    I only recall skull piles in MM6 too and only remember that they would mostly only give you spell scrolls. In MM7 I remember there were 2 types of trash piles and MM8 I thought their was only one kind.




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Oh blast it, I'm in the wrong game again ...
05/18/2010, 18:51:14

    Peter2 writes:





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i think it is the repair skill that allows searching trash heaps without getting diseased.
05/19/2010, 05:34:17

    Gamester writes:





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I find that high perception and luck help, too.
05/20/2010, 04:47:52

    Peter2 writes:





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Thanks!
05/17/2010, 17:23:13

    Starsabre writes:

    Yes that telekinesis slipped outa my mind, how stupid. Of course. Although this game offers challenge - some chests are in a very closed environment and you have to take part of trap damage to open it

    The dark magic Souldrinker GM is not that simple - in fact you cannot reach dark magic GM until you are almost through with the game - the trainer is on Regna...





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Regna(some spoilers)
05/19/2010, 15:30:14

    Naal writes:

    You can actually get to Regna fairly early in the game if you do the 5 major quests right away. That's normally the way I do it as a lot of the good GM trainers are on Regna including light, dark, and armsmaster. None of those 5 major quests are that hard. I can clear them with a level 5 party. Also if you sink the Regna fleet you can recruit the LV 50 Necro assuming you've already done the promotion quest. You don't have to be LV 50 to recruit him. I think some of the other LV 50 characters you can hire at that time, but I've never tested it as only the LV 50 Necro and Dark Elf are worth it imo.




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IMO Necros are worth absolutely nothing
05/19/2010, 19:34:20

    Zedd writes:





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You can certainly do this if you want, but I found it was not without drawbacks.
05/22/2010, 07:51:20

    Peter2 writes:

    I played one game where I quite deliberately set out to recruit the L50 NPCs as quickly as I could, but I found the game was a disappointment. First of all, I found that missing out on the thrill of seeing your party improve its skills as they complete the promotion quests took some of the enjoyment out of the game, even though I still did all the quests. Second, my party got far too powerful too quickly, and there was no opposition left tough enough to give me a decent fight, so I got bored. I never actually completed the game.




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Well my advice was more directed for an all necro party.
05/22/2010, 21:20:09

    Naal writes:

    Something of which I wouldn't care to do, and the original poster was playing. Although for a normal game I mostly agree with you. MM8 probably has the easiest difficulty from what I remember. Once you get to about level 20 or so the game doesn't offer that much of a challenge assuming your using all characters that start at level 5.




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I planned to have my party of an equal level and only invite the NPC's when my party if of their level... As for regna...
05/23/2010, 15:28:54

    Starsabre writes:

    ... well, the alliance questline is done asap to recruit necromancer in the Ravenshore and yes i can do a quick run for the latern (invisibility helps to live the trap) and clear out the keep with the egg all right (can spark most of the enemies there). Minotaur lair is also not very hard provided enough mana for sparking of course (they cant climb up while you throw it at them).

    But Regna? To get there you gotta get past more serious enemies and you have to fight to kill that capitain with a key. And if you dont sink the fleet right away dont you get ravenshore locked up (or does killing every pirate helps to unlock it?)

    Anyway you dont need regna until you are ready with people with 10 in the respective skill, by then yes, i suppose its a better idea to make haste getting there to get GM's in their respective professions.

    Soul Drinker is too imbalanced though.... tooooooooo imbalanced. Game over with five characters using it, they just become invincible unless you spam it (and get killed while recovering)





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Invasion of Ravenshore *** spoiler***
05/23/2010, 19:22:35

    Peter2 writes:

    Yes, Ravenshore unlocks again as soon as you kill all the pirates that have invaded it. But it caught me out in one of my early games, because I'd put a substantial amount of money in the bank. I lost that, because the bank is the first place the pirates hit when they invade.




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Regna
05/23/2010, 19:26:26

    Naal writes:

    For Regna you can use invisibility to get past the first 2 waves and enemies. Once you get to the corridor right before Blackwell Cooper or whatever his name of you can use sparks, toxic cloud, or shrapmetal and they should go down fairly fast. Some party members should have master Dark Magic by now. It might take an all Necro party a few tries to get to Regna, but is doable.

    Yes as soon as you get to Regna Ravenshore will be attacked by pirates. Even if you kill all the pirates I believe all the homes will be closed but I don't remember anymore. As soon as the Regna fleet is sunk things will go back to normal. Most of the important skills in Ravenshore I try to get before I do Regna and none of the shops are that big of a loss for a short while. You can use invisibility to get the cannon ball. It might take a few tries as sometimes the pirates will get in your way. I also like to complete the arcomage quest asap as it gives a good experience and gold reward. The artifact is only of use for a sword user. I also like to complete the bounty quest asap as is gives a huge experience rewards and the bounties on Regna aren't that hard and pay pretty well.

    I did it with relative ease with my cleric, dark elf, and 3 necro party. Even with getting the level 50 necro early I didn't really abuse shrapmetal and soul drinker that much. I only use shrapmetal against the stronger monsters. I mostly use melee attacks against the weaker and medium strength monsters. I just played the party to see how overpowered a magic heavy party would be





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One spell - Telekinesis(nt)
05/15/2010, 11:55:57

    DaveO writes:





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I added it to MM Mechanics on my site pretty recently.
06/02/2010, 04:40:38

    GrayFace writes:

    Here's the explanation:
    Vampiric weapons add 1/5 of whole physical damage done to monster (by both weapons, including Heroism and skills bonuses). If you have 2 vampiric weapons, they both work. You don't get HP when you kill a monster, only non-lethal strikes add you HP.
    In MM8 you get min(damage/5, LeftHP/5) where LeftHP is amount of HP monster has after you hit him.




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Sorry, this was for another thread.
06/02/2010, 04:44:52

    GrayFace writes:





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