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MM& rev 4 mod
06/29/2020, 13:22:43

    Corak writes:

    I'm playing the rev 4 mod for the first time in years. Something is wrong. Some of the dialogs give wrong responses. Also there are way too few goblins in Harmondale and no widowmakers in the barrow downs. So clearly I'm not playing the version of the mod I played before. But I'm not playing the vanilla MM7 either. The miscellaneous skill stat kegs are there. Can anyone please send me a link to get the correct version of the MM7 rev 4 mod?




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I'm not sure I can really help, but I'll try.
06/30/2020, 02:05:03

    Peter2 writes:

    The reason I say that I'm not sure I can help is that Ubisoft have taken over the Might & Magic games, lock stock and barrel, and if you read the posts starting with Elf's post 3 below this, I'm not at all sure you want to go there. I certainly don't.

    Failing that, you might be better off hunting for a second-hand copy of the MM7 disks or any of the later compilations including them. I think at least some of the patches are under our care, but I'm not sure exactly where Bones and Chlala would know better. Also, they stand a better chance than I do of being able to advise you on how to get the games to run on modern hardware. I know a fair bit about the problems that the games themselves set you, but a lot less about their "nuts and bolts".

    Good luck, and please let us know how you get on.





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It's the mod I need
06/30/2020, 02:09:23

    Corak writes:

    I have original MM7 discs. What I'm looking for is a link to a reliable download of BDJ's rev 4 mod.




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Ahh, right. It wasn't in our files, but . . .
06/30/2020, 11:53:41

    Peter2 writes:

    . . . I went hunting for it, and the reference below links to what I found. Don't worry that the reference to an http file rather than a https, that's a quirk of the system and it finds the link just fine.

    Please let me know if this is what you need. The page that led to the one given said that this was the most recent version of the game



    Related link: http://grayface.github.io/mm/

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thanks
07/09/2020, 19:46:10

    corak writes:

    Thanks, Peter. That was what I wanted. All I have to do now is get it to run




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Yes indeed.
07/09/2020, 21:05:22

    Peter2 writes:

    And that is a horse of a totally different colour!




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It's working!!!
07/14/2020, 14:45:31

    corak writes:

    It was a struggle and involved many attempts but it is working. It's also the right version - no dialog errors and lots of goblins and widowmakers. I'll be OK until the lockdown's over




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Superb!! I'm delighted for you.
07/15/2020, 03:28:02

    Peter2 writes:

    I've just started on World of Xeen aain. My party has cleared out Vertigo, Nightshadow, Rivercity, the Dwarf Mines, the first four floors of the Witches Tower (I'm leaving the Witches Clouds until later), and the SE quadrant of the outdoors, and they're about to start in on the Yak Temple. But I'm going to have to find a Might boost before I can open the crates in there. Lloyds Beacon to the rescue . . .




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Unfortunately, my savegame file has become corrupted, so I'm going to have to restart the game with a new party.
07/19/2020, 17:55:40

    Peter2 writes:

    My party has lost its direction sense, a benefit that should have applied to one character only could be applied to all the characters, and I suddenly found that sometimes I needed to press Tab twice to get the Menu up. This sort of thing has happened before, and it will only get worse.




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My new party has just cleared out Vertigo and taken its first few steps outside.
07/20/2020, 15:04:25

    Peter2 writes:

    I guess it's now time to embark on one of my least favourite parts of the games Dwarf Mines, here we come . . .




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Dwarf Mines done, and quite a bit more.
08/10/2020, 16:34:24

    Peter2 writes:

    Next item on the agenda is the Cave of Illusion. IIRC there's a key in there that I need . . .




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