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Memory Crystal Delta - Quest Log Issue?
04/03/2018, 11:25:28

    Mitichifer writes:

    Hey all,

    I cleared Darkmoor Castle and picked up Memory Crystal Delta before it was an active quest.

    Then, when I finally got into the Oracle I placed the crystal on its pedestal BEFORE talking to the Oracle and being given the quest.

    Now the quest log is still showing the retrieval of the Delta Crystal as an outstanding quest, even though the thing's on the pedestal. It's not in Darkmoor Castle (I went back and checked). I can't remove it from the pedestal. I even tried talking to the Oracle in Castle Ironfist to check whether I had "lost it", but that didn't work either.

    So...did I put my foot in it? Is the game now broken? Or will things sort themselves out once I get the other crystals?

    Thanks!





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Now that's a new one on me and I don't know the answer for certain, but I suspect you may have.
04/03/2018, 15:02:05

    Peter2 writes:

    The reason I say that is that I screwed up an MM8 game to a fare-thee-well by doing a quest before I'd been given it, and finally had to abandon the game. All sorts of things were going wrong with the completion of other quests.

    Do you have a savegame dating back to before you did this?





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I don't have an older save, unfortunately. Also, I just retrieved and placed another module and, while the quest for that module is now completed, the quest for the first one is still active.
04/03/2018, 17:39:19

    Mitichifer writes:





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Nevermind, I misspoke. Despite having found another two crystals all four quests are still active.
04/03/2018, 18:05:03

    Mitichifer writes:





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Solved
04/03/2018, 21:42:11

    Mitichifer writes:

    Okay, the quests will stay active until all the memory modules are restored, regardless of whether you restore them before being told to do so.

    Once all were up and running the quests were struck from the log and I was able to talk to the Oracle and move forward in the game.

    (:





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I'm glad about that
04/04/2018, 04:32:09

    Peter2 writes:

    I always found that on my computer, there were places in MM6 in which certain actions tended to crash the game. I learnt always to keep a range of backup savegames as a precaution against this.

    For example, when I was playing MM6 years ago, I was in a corner of one of the big rooms in Kriegspire Castle. I turned clockwise to leave the corner, and the game crashed. Fortunately, I had a very recent save, so I restored the game and tried it again, and got the same result. But I found I could turn anticlockwise quite safely. I never found out why, and I never had the problem in any other game. Total mystery to me!





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