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Perception skill
11/20/2016, 17:57:19

    Ray writes:

    I've been playing this for years but I was wondering with the perception skill, apart from the obvious requirements in a certain dungeon later on in the game, does the skill increase loot from fallen enemies and if so does it have to be the character with the skill that loots to apply it. I've been working under the assumption that it has to be the character with the skill.

    Anyone know?





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Not to the best of my knowledge ***minispoiler***
11/23/2016, 05:49:17

    Peter2 writes:

    I'm not absolutely sure, but I did play one game in which I pushed my thief's perception up to a level at which I could always open that door in the Superior Temple of Baa, and I didn't notice any difference in the quality of the loot he was getting. I wasn't actually looking to test that point, though.

    And before anybody asks, I cannot remember how high I had to push his perception.





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From expert to master
12/06/2016, 01:36:52

    tp writes:

    I have recently promote my character from expert of perception to master, but I do not notice any significant difference in both the operation of the game nor the looting.




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I seem to remember that . . .
12/06/2016, 11:34:36

    Peter2 writes:

    . . . you've got to get it some way above Master to be able to get through that door in the Superior Temple of Baa, but as I said, I can't remember how far.

    But I'm not surprised by the fact that you're finding pretty well the same quality of treasure as you did. That agrees with my memories.





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My memory is that......
12/07/2016, 06:00:23

    Ossie writes:

    the only explicit benefit Perception provides is to open the Baa temple doors. I also seem to remember that increased perception also reduces the damage taken from traps for that character......or at least increases the chance to do so. But I've never confirmed that myself




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Perception lets you loot items from some objects
12/07/2016, 18:35:56

    Macros writes:

    Perception lets you open the doors in the Superior Temple of Baa (expert needed, one optional door requires master lvl 8).

    It also gives you a chance to dodge chest traps when they go off, which could be a bit useful on a healer.

    It also lets you loot trash heaps for items. You get diseased instead if your perception isn't high enough.

    If also lets you loot skull piles for scrolls. The skull piles come in different varieties depending on which condition they cause: disease, death, etc. The worse the condition, the better the scroll you will get: skull piles of death can drop scrolls of starburst for example. You get the condition instead if your perception isn't high enough.

    And it lets you loot gems from crystals like the ones in Snergle's Caverns and Gharik's Forge.

    It doesn't let you:
    - get rings from campfires (seems random)
    - loot gold/gem veins (seems random)
    - highlight things in red (mm7/8).





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