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Hmmm. That's not working . . . *** spoilerish***
01/04/2016, 09:00:22

    Peter2 writes:

    I dug out my vintage laptop a couple of weeks ago to have a go at playing MM6 on one of the systems it was originally coded for, but it looks as though I'm going to have to reinstall the game. The sound is all haywire, the first character in the line-up to attack misses with disturbing frequency, touching the tapestry on the top floor of the Silver Helm Outpost drops my party in the guardroom at the bottom of the "stairs" and not in the main hall as previously, and the spellbook is missing from the Chapel Pews.

    Anyway, that's going to have to wait until next month now, I'm going to be busy this month.





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this sounds bad ,but somehow is expected from older laptops
01/04/2016, 12:42:54

    Krshna das writes:

    Perhaps games of that era were designed with stationary computers in mind ,not for laptops .
    interesting though - many parties of mine on different computers have the same problem :
    'the first character in the line-up to attack misses with disturbing frequency'




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It ran perfectly last time I played it, although that was some years ago.
01/04/2016, 15:03:46

    Peter2 writes:





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I played MM6 in my old labtop and it work fine.
01/05/2016, 05:48:57

    tp writes:

    I placed my knight on the first position and he missed a lot. (You may still remember I complained about it here). I wonder if it has anything to do with what you had observed.




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My lineup, left to right, is ACSS
01/05/2016, 15:02:18

    Peter2 writes:

    Strange to say, the Archer hits more with an Ornate Trident (+6) than with a Might Broadsword (+10). I can't figure that one out at all *shakes head*




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How can I change the position of the character?
01/06/2016, 23:29:25

    tp writes:

    I plan to shift the magic user to position 1. Since most magic spells never miss.




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Swapping places
01/07/2016, 12:57:10

    Peter2 writes:

    IIRC, in the Adventuring screen, selecting one of the characters and CTRL-clicking on another will cause the two to swap places. TTBOMK, this is the only MM game where that system operates. I think that's right.

    But think about it, because I understand that position in the line-up influences who gets hit, and the guy on the left end is slightly more likely to be hit first in a head-on fight. Until you get to preferred enemies, that is.





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Preferred target
01/08/2016, 04:58:12

    tp writes:

    Interesting. I was thinking they get hit in a random manner.

    I kind of remember in some MM games, characters of a certain profession may get hit more often in certain location/dungeons. I am not sure if it is MM6.





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I suspect that's true for most if not all of the MM games
01/08/2016, 08:18:21

    Peter2 writes:

    It's certainly true in MM3. One example that stands out a mile is when your party meets monsters called Bugaboos. If there's a sorcerer in your party, they will ignore every other character and hammer relentlessly on him — so much so that you are well advised never to go near them until your sorcerer can cast a spell called Power Shield, and is sufficiently advanced to cast a reasonably strong one.




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Monsters don't care about your positioning
01/11/2016, 21:08:00

    Macros writes:

    In MM6-8, I've never come across anything that makes me think monsters care about your character's position. It's not in the monster lists either. It seems this is quite a persistent rumor because positioning did matter in MM1-5. It doesn't in 6-8, so feel free to put your sorcerer in the first slot.

    The way their aggro works is that they have a specific setting for how they choose their target. Most monsters will pick 1-5 targets when they first "see" your party. In general, the weaker monsters only attack one target, while stronger ones pread out their damage and switch between targets when attacking.

    A lot of enemies have preferred targets though. It's less than 50% but it's certainly more than you might expect. These monsters will ALWAYS attack their preferred target if possible.

    Anyway, back to positioning.. I can't say I've run into the bug where the first character misses more than others. But if that's actually a thing, then yes it seems best to put the sorcerer in that slot.

    Aside from that, there's a consideration to be made for your ranged characters. When you shoot arrows or cast a spell, the projectile starts on whatever side of the screen your character is on. As a result, depending on where you put your character can have an effect on how easily you can shoot past corners (ex. if you put your sorcerer on the left, be mindful that his projectile starts from the left when casting fireballs).





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Yes, there is a "Preference" column in the monster table of the game.
01/15/2016, 09:20:51

    Ramillies writes:

    The possible values are the character classes, male and female characters, and weird numerals (2 to 4) (maybe the class which is exactly that many times in your party? Who knows today.)




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Who knows, indeed. Not me!
01/15/2016, 10:53:45

    Peter2 writes:





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Don't know. Maybe position?
01/15/2016, 20:52:03

    ragwort writes:





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Could be plausible, if only the number "1" appeared at least once.
01/17/2016, 17:41:30

    Ramillies writes:





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the numerals are how many targets they choose
01/18/2016, 07:55:44

    Macros writes:

    If it says 4, it will choose 4 targets. Thus, it will attack all members. If it says 3, it will choose 3 and then attack between those 3 at random. Most monsters (especially weaker ones) only pick one target.

    At least, that's how I think it works.





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I think it's how many targets they choose
01/18/2016, 08:18:49

    Macros writes:

    I think the way it works is that enemies either have a preferred target or they choose a certain number of targets when they first encounter the party.

    If there's no value, then they choose 1 target and continue to attack that one. A lot of the time what you'll notice is that even enemies that don't have a preferred target can focus on one party member a lot. This happens when multiple enemies within the same group just happen to choose that as their target when you first encounter (pull/aggro) them.

    If the value is 2, they choose 2 different party members at random when they first encounter you, and then proceed to choose at random or alternate between those two every time they attack (not sure which). If it says 3, they choose between 3 targets. 4, they choose between all 4. So this way, there is some luck involved and damage gets spread out.

    Note that the enemies that choose 2-4 party members are usually stronger enemies or enemies that have nasty conditions they want to spread to as many party members as possible.

    That's how I think it works anyway.


    Also, something I notice in MM8 is that placed monsters in a map can have a different preferred target to what their values would otherwise indicate. I know this because in the naga vault in Might and Magic 8 there is a room with a very deadly area of effect trap. There is no door to that room, and when you walk in the hallway in front of it the enemies inside will notice you.
    Here's where I noticed something strange since I was referencing the monster stats while playing. The nagas in this room focused on my one male party member! Normally, naga's only attack females.
    At first, I was confused thinking it had something to do with me going past a corner when I encountered them and them maybe only seeing him at first.. But that turned out not to be the case after more testing.
    So the only thing that makes sense is that the designers purposely changed their preferred target. But why? Because, if only the female members of your party are damaged, then the trap in the room has no chance of killing the entire party. But if everyone has taken some damage... If you're around the level of those naga's when you do this part, you are now garantueed to die to that trap. Nasty! I wonder if they did this anywhere else.





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Different skill levels? Trident is a Spear, while Broadsword is a Sword.
01/15/2016, 09:26:23

    Ramillies writes:





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No, he had equal skills in both.
01/15/2016, 10:56:22

    Peter2 writes:

    At the time, he was a level 4 expert. I normally prepare to arm my main melée character with a spear and a sword.




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Yeah, I thought that. You know what the skills do, after all.
01/15/2016, 13:40:05

    Ramillies writes:

    No idea then




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