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Level 0 solo peasant knight game status
10/04/2004, 00:46:23

    arturchix writes:

    I’ve made some progress in the game:

    [1] Mixed black potions to boost stats
    [2] Champion promotion completed
    [3] Completed all 6 council quests
    [4] Learned expert sword and perception (already master bodybuilding)
    [5] Exposed Slicker Silvertongue
    [6] Received memory crystal quests

    [1] Quite simple – in the NWC building I used the unlimited money chest to get 10000 gold, bought potions from the unlimited potions desk, mixed all stat essences and also about 15 divine cure potions (restore 100 HP)

    [2] Champions promotion was quite easy – with NPC Gatemaster to Silver Cove, hired another Gatemsater, with Windmaster to Warlords fortress, killed several thugs inside the dungeon in TBM, run through the dungeon, grabbed the key and the discharge papers. With gatemaster out, that’s it.

    [3] After the end winter and retrieve Kilburn’s shield quests which require only NPC Windmaster, I run through the sewers in Free Haven to capture prince of thieves. Then an easy fix of prices of stables (useful to combine the task with grabbing all the horseshoes). Retrieve demon plans was a little harder since I had to deal with Devil of Baa. I stopped in the lobby, pushed TBM till it was very close. Also in TBM with saves after every successful hit I killed it, grabbed the plans and fast exit. I left the hardest council quest as last one. Before that I had to get the Gharik’s key from the Silverhelm Outpost, of course what I did very fast. Before entering the forge I boosted all stats +256 and got Day of protection from local temple. In Gharik’s forge I had some minor problems with moving the bridges since I didn’t remember the correct combination plus the fire elementals around them were quite nasty. Also crossing the largest hall full with warlocks and fire elementals to reach the final room was quite hard but several divine cure potions solved it. Grabbed the hourglass and with NPC Gatemaster (of course!) out. In total to be able to complete all council quests, I had to kill only two monsters (Devil of Baa and one sorcerer in Gharik’s forge – he was blocking a lift I was planning to use).

    [4] Before doing the traitor quest, I had to boost my perception skill since almost all doors in Superior Temple of Baa require about 15 points of perception which can’t be done only with NPCs Scout and Psychic (11 in total). I had to visit Castle Kriegspire, and sneaking past minos had a result of 7 horseshoes (then Gatemaster to get out) which was enough to improve the perception skill up to 5 expert. Then with Psychic I was able to open all doors in the temple I needed. Expert 4 sword probably was a bad idea – I don’t see where I will get 26 extra skill points. Of course, I could wait for area respawns but that will be the last try if anything else will fail.

    [5] Slicker Silvertongue quest was kinda hard – I hired NPC Windmaster to get safely to the temple and get out (actually the bad part of this plan was that I forgot that Windmaster can cast fly only once per day and when I would exit the temple, the spell duration already would be over). Probably I should have used Gatemaster but then I would have some problems to get in (minos and earth elementals with ranged attack). Anyway, inside the temple I had to find the two Priests of Baa who wear keys of High Cleric and High Sorceror. After quite lot of tries (as you probably have guessed – I had forgot where exactly they are!) I got them. Used some Divine cure potions to heal fully to be able to run past the minos and earth elementals who guard the temple. Successfully.

    [6] So I received the memory crystal quests. I expect to have no serious problems with Castle Alamos and Supreme temple of Baa, Castle Kriegspire may require some luck and monster kills but Castle Darkmoor probably will be very hard. I have heard that there’s a shortcut which could save a lot of time (and nerves!). Anyone knows it?

    After the memory crystal quests will be Tomb of Varn. I expect it to be the hardest and most frustrating quest in the game and probably I will divide it in several parts – getting the codes. In Hive the only problems could be that TP and LB don’t work there and it’s not advised to save before the Demon Queen is killed (queen disappears after reload). Some tricks probably will do the thing.





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Nice job! However, I beleive it is fair to say you may not to able complete some of the quests if ...
10/04/2004, 02:07:07

    tp writes:

    you were not allow to use:
    1. NPC
    2. Mix potions (especially divine cure)




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Well...
10/04/2004, 03:17:58

    arturchix writes:

    of course, I could but in that case it would take a LOT more time and nerves. For example, with NPC Windmaster unavailable I would have to sneak a lot, save and reload etc. Without Gatemaster I would need more Divine Cure potions and more luck. Same with potions - it would require loads of reloading before entering the shops so it would kill the whole fun.

    And as Klar noted it fairly - on level 0 there shouldn't be any more restrictions, it's already darn hard!





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A nice trick for Castle Darkmoor.
10/04/2004, 02:24:14

    Fander Treespook writes:

    Nice going so far, Arturchix!

    A non-cheatish trick for running quickly through Castle Darkmoor is by employing Telekinesis scrolls. Then you can avoid the mass-combats entirely by using these on the cubes. Vilx may also have a suggestion for you...

    I haven`t been able to play much during the weekend, so I`m still in Bootleg Bay in my kniggit solo, but I`ve now reached the mainland after taking care of the Minotaur King. I`m about to help the Fire Lord once I`ve emptied my inventory at the local stores, heh!





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I haven't found any telekinesis scroll so far
10/04/2004, 03:21:04

    arturchix writes:

    but it's very likely that I will look for them. I plan to not kill any single monster in Castle Darkmoor.

    Good luck with your own game, Fander!





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Fast Darkmoore passing *spoiler*
10/04/2004, 04:11:07

    Vilx writes:

    I wrote it once but cannot remember where I managed to put it, so there you go:
    Enter castle. Your first target would be large hall with first cube, hanging from ceiling and filled with those pesky orcs. On the opposed wall from the entrance there is a window you can jump through. Run through the hall, ignoring all nasties to this window (it is where normally pass is if you are doing all things right supposed to) and jump through it. The only important thing is jumping at right distance.
    Now you are in large U-shaped hall, filled with eyes and with high structure in the middle of U. Run into left branch, and in distant 1/3 of it you will notice narrow ledge on your right, leading backwards. Climb the ledge - at the top of it there is secret door you can open and go in small room for healing. Then lead to the distalnt edge of U left branch via hallway until the end, guarded by 2-3 eyes. On your right there will be hall, filled with all kinds of Liches. Jump down and if you are lucky enough, liches would be slow enough to dispel your jump spell. You will land right near the niche with memory crystal and second cube, hanging from ceiling. Grab the crystal, run to the plague in wall, hit it and hit the cube from ceiling - you will be teleported to the room with Lich Book. Destroy it, then run out.




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Very good!
10/04/2004, 10:12:21

    Pacifist writes:

    It seems you are having much fun, good continuation .
    Only a little remark : for the perception skill necessary to open doors my team had enough with expert 4 level (9 skill points) without NPC's or items (I don't think there are items that boost this skill in MM6 anyway). So I suppose basic perception 1 with NPCs should be enough too. I was of course not allowed to pass some doors but they lead to zones I was able to reach via the other doors. Maybe you could save those points for your master sword skill?




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Perception and Superior Temple of Baa.
10/04/2004, 11:53:12

    Fander Treespook writes:

    No boosting from NPCs helps you to open the doors in the Superior Temple of Baa in Kriegspire. You will need to have a character with an unmodiefied skill level of 4 to do it. However (at least in the 1.0 version), you do NOT need to be an expert, normal skill level 4 does the trick.




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I was quite capable of ...
10/05/2004, 03:57:33

    Ribannah writes:

    ... opening the doors with N1 perception and two NPCs using version 1.1. Normal level 8 is the same as Expert level 4.




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It'a too late now.
10/05/2004, 04:37:52

    arturchix writes:

    The door opening is somewhat weird - once I could open some doors and after a reload - not! Again after a reload - successfully.




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like for chest openings and disarm skill
10/05/2004, 05:13:51

    Pacifist writes:

    it seems there is a ramdom factor (don't think it's related to luck since the +256 luck bonus from NWC does not affect chance of opening chests without exploding)generated each try. Since the perception skill is always active (unlike the disarm skill) it may need a reload to give it a new ramdom modifier.




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1.0 vs. 1.1
10/05/2004, 06:16:07

    Fander Treespook writes:

    I guess it was probably something that was fixed for the 1.1 version. In my 1.0 version, I was unable to open the doors with N1 perception and a psychic and scout as NPCs. I was also unable to open them at N3 with both or either one of the NPC types mentioned. However, I was quite surprised to find that at N4, the doors opened with both or either NPC. There was no reason why effective skill levels 9, 10 and 15 would do what 8, 9 and 14 couldn`t so I tried to open the doors at N4 perception without NPCs and discovered that that actually sufficed.




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how did you do it? like why! winning with a 4k was hard enough. i.e. WOW to you.
10/04/2004, 18:49:05

    Knightly writes:





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