View All             Current page 
Displays all thread messages Displays thread map That to which this responds This thread's lead message Your most recent Tavern page

mm9 solo toon and potential spell irregularities
10/31/2016, 19:03:44

    Jacko writes:

    In mm7 for example haste doesnt work when playing a solo toon - i mean haste spell at level that affects entire party. All members need to be alive for spell to take effect.haste potion otoh is perfectly ok.

    Hence my question regarding a solo mm9 toon - does divine intervention , regeneration and haste work when all other toons are dead? When a solo Mage cast these is he / she affected or is it like in mm7 that all party members must b alive?

    This is crucial for me as now this idea of a solo Mage hit me.

    cheers guys!

Reply to this message   Back to the Tavern  

Replies to this message