THREAD NAVIGATION: |
|
Displays all thread messages | Displays thread map | That to which this responds | This thread's lead message | Your most recent Tavern page |
Help me make a modder's guide 09/15/2007, 22:28:17 |
I've posted this in other forums as well:
2. Here's a list of things I currently can do and things I can't do and I will explain how to do each. Can do:
Now, on to the tutorial. Warning: Backup any files before you edit them so if you make a mistake you can easily just restore your work. 1. How to edit items - You will need to edit the "Items.txt" file, to do this lauch the MM8level editor, go to whatever folder you installed your game/games in and find the "Data" folder. If you are modding MM6 open the "Icons.lod" file to find the "Items" file, MM7 it is in the "Event.lod" file, for MM8 it is in the "EnglishT.lod" file. Select "Items.txt" then go the extraction tab and extract the file, you can specify where you want to extract the file. Once you've done this go the folder where you extracted it and open the file, from here thing's should start to look pretty obvious as to what you want to do. If you want to change one sword to look like another, simply change there item number, IMPORTANT - you must also change the numbers that dictate the placement of the weapon when you charcter holds it, if you don't the character will hold the weapon, but it will be all out of place. An easy way to find these number's is to scroll to where the item description begins, there will be 4 number's preceeding this, these are the number's you have to write down. How to change monster's abilities, much like changing weapons except you have to go to the folder that says "Monsters.txt", from there just simply do whatever you want basically, add remove a monster's spells, increase/decrease their armor class, it's all there, you'll get the hang of it. How to add/remove monster's from a map dungeon. Find the "Mapstats.txt" folder, like the other's, extract it, open it and it is pretty self explanatory. Just delete whatever monster's you want from a particular map/dungeon, and replace them with whatever you want, just make sure you use the correct wording, just because you see a monster listed as a tree while playing the game doesn't mean that's the name of it in "Mapstats" How to edit sounds, now you have to get out of the data folder and to to (suprise) the audio file. Open it up, and there will be all the sounds, most of them are labeled fairly similar to whatever they are in the game so extract whatever ones you want to change and them rename them to the name you want them to replace. IMPORTANT - be sure you rename the sound exactly as the name of the sound you want to replace it with, you must you exact case as well, so if the name of the sound you want to chang is Hf402 you must name the replacement file with a Capital H a small f and the number 402. How to edit portrait's, you should be getting the hang of things by now so for this you go to the icons.lod in the data folder, extract whatever portraits you wish to change and rename them AGAIN, rename them exactly, case sensitive and all. OK, so now that you've modded all your files, how do you get them into the game? You MUST import the changes into the original file, so, if you changed a character portrait for example, load icons.lod with mm8leveleditor, use shift to highlight ALL of the items, go to import tab, select "selected files" go to the extraction folder you created and highlight any portraits you modified then click open. You will prompted to save the file as icons.lod.new in your data folder, click OK, this will take some time but once it's done, shut down mm8level editor, got to your Might and Magic data folder, delete the icons.lod file (make a copy first just to be safe) then rename icons.lod.new to icons.lod, start your game and your changes should be there, this same process works for any of the other files you mod, the names just change. Note: There is a quicker way to simply import a few files directly using MM7 trainer if you want to download that, however, it doesn't work with audio files very well.
|
|
Replies to this message |
|