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There were two problems at work here. I referred to them collectively as 'the baem problem'.... 05/29/2005, 00:50:33 |
Breaking the beams would activate the trigger that allowed Yamir to fall, but reloading the game de-activated the trigger. The red 'perception lights' also reappeared upon reloading, but that was only a cosmetic problem; they had no effect on the state of the trigger. |
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