R E F E R E N C E  -  C O M P O U N D   P O T I O N S


Please see the notes at the bottom of this page.

Compound Potions (requires Alchemy Expert)
Visual Name Combine Effect
Awaken + Magic Potion = Recharge Item Recharge Item Awaken + Magic Potion Recharges a wand, permanently lowering its capacity by 70% - 1% per point of potion strength
Awaken + Cure Weakness = Harden Item Harden Item Awaken + Cure Weakness Makes an item more difficult to break
Cure Disease + Cure Wounds = Haste Haste Cure Disease + Cure Wounds Grants Haste for 30 min per point of potion strength
Cure Disease + Cure Weakness = Stone Skin Stone Skin Cure Disease + Cure Weakness Grants Stone Skin for 30 min per point of potion strength
Cure Poison + Magic Potion = Shield Shield Cure Poison + Magic Potion Grants Shield for 30 min per point of potion strength
Cure Poison + Cure Wounds = Heroism Heroism Cure Poison + Cure Wounds Grants Heroism for 30 min per point of potion strength
Cure Poison + Cure Weakness = Water Breathing Water Breathing Cure Poison + Cure Weakness Protects character from Damage by drowning for 30 min per point of potion strength
Awaken + Cure Wounds = Bless Bless Awaken + Cure Wounds Grants Bless for 30 min per point of potion strength
Cure Disease + Magic Potion = Preservation Preservation Cure Disease + Magic Potion Grants Preservation for 30 min per point of potion strength
Awaken + Cure Disease = Cure Insanity Cure Insanity Awaken + Cure Disease Removes the Insane condition
Awaken + Cure Poison = Remove Curse Remove Curse Awaken + Cure Poison Removes the Cursed condition
Cure Disease + Cure Poison = Remove Fear Remove Fear Cure Disease + Cure Poison Removes the Afraid condition

This page is a tweaked version of Steve Jaqvaar's Alchemy page. The images were extracted by Steve from the game using StOrmCat's editor and altered by him (and TELP) for aesthetic and visibility reasons.

© The Erathian Liberation Party 2000