Here are brief descriptions of some of the terms used in these tables.
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| Statistics |
Level |
Apparently used in assigning you Arena opponents. Possibly used to determine a Monster's Chance to Hit. |
Hit Points |
You know this one. |
Gold Points |
The die rolls used to determine the amount of gold received upon looting the Monster's corpse. |
Chance of Item |
The percent chance of finding an Item of a specified treasure level upon looting the Monster's corpse. |
Armor Class |
Used to determine the Monster's chance of being hit. |
Exp Points |
The number of Experience Points shared among your currently active party members when this Monster is dispatched. Party members who are Asleep, Dead, or otherwise non-participating do not share in these points. |
AI |
One of four Artificial Intelligences that govern the Monsters -- Wimp (retreats in all hostile encounters), Normal (retreats after 80% of Hit Points are lost), Aggressive (90%) and Suicidal (never retreats). |
Speed |
The game's measure of the Monster's motion -- doubles during hostile encounters. |
Recovery |
The Monster's Recovery Time -- the number of time units between its actions. |
|
| Attacks |
Preference |
The Monster's preferred target, if any. |
|
Primary Attack |
The type of Damage inflicted by the Monster's Primary Attack and if it is Ranged (ie, from a distance). |
Damage |
The die rolls which determine Damage from the Monster's Primary Attack. |
Bonus |
An extra impairment bestowed by the Monster on a successful Primary Attack. Yes, there are 3 different Diseases and 3 different Poisons. Also note that since our parties can vary in size, multiple attempts at a bonus may be against the same character. |
|
Secondary Attack |
The type of Damage inflicted by the Monster's Secondary Attack and if it is Ranged (ie, from a distance). |
Damage |
The die rolls which determine Damage from the Monster's Secondary Attack. |
Chance |
The Monster's % chance of getting an additional attack. This was made at 1.5 times the Monster's primary Recovery Time in MM6. |
|
Spells 1 & 2 |
The Spell and the Ranking & Level at which it is cast. |
Chance |
The Monster's % chance of casting a Spell instead for performing its Primary Attack. |
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Note: If a Spell with a timed duration is cast, then the Monster won't cast it again until it has worn off. Until then, the chance for casting that Spell is added to the chance for the Primary Attack. |
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| Special Actions |
Shot |
The Monster gets 2 or 3 ranged Attacks per turn. |
Explode |
The Monster explodes upon death, dealing additional Damage to all characters and Monsters within range. |