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The base Recovery Time for Spears appears to be 80 time units.
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Ogre Fighting Stick
A fire-hardened and sharpened sapling studded with thorns, spears like these are used by Ogre troops for drill and basic combat training.
Attack: +0
Damage: 1d9
Value: 15
Treasure Level: 1 - 3
Identify/Repair Value: 1
Toughness: 6
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Steel Spear
Basic spears are found stockpiled in the armories of many races, and for good reason - they are effective and deadly weapons. This particular one is of Minotaur origin.
Attack: +2
Damage: 1d9+2
Value: 50
Treasure Level: 2 - 4
Identify/Repair Value: 3
Toughness: 6
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Elven Long Spear
The fine craftsmanship and balance of this alloy steel headed spear mark it as the work of the weaponsmiths of Alvar.
Attack: +5
Damage: 1d9+5
Value: 250
Treasure Level: 3 - 5
Identify/Repair Value: 6
Toughness: 6
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War Spear
This spear is built for battle. Far to heavy to be wielded by the part-time militiaman, it is built for the professional warrior who prefers the spear to other weapons.
Attack: +9
Damage: 1d9+9
Value: 450
Treasure Level: 4 - 5
Identify/Repair Value: 9
Toughness: 6
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Dragon Harpoon
The back-barbed stalt steel head of this weapon is designed to deal grievous damage to even the most ancient of dragons. Naturally, it is the spearfighter's choice for dispatching all foes.
Attack: +13
Damage: 1d9+13
Value: 650
Treasure Level: 5 - 6
Identify/Repair Value: 12
Toughness: 6
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Improvised Voulge
This simple poleaxe appears to have been made by attaching the blade of a farm implement to a poorly crafted spear.
Attack: +0
Damage: 3d6
Value: 200
Treasure Level: 1 - 3
Identify/Repair Value: 1
Toughness: 6
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Halberd
A versatile weapon combining the qualities of an axe and a spear, the halberd is designed to perform in formation and individual close quarter fighting.
Attack: +3
Damage: 3d6+3
Value: 400
Treasure Level: 2 - 4
Identify/Repair Value: 3
Toughness: 6
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Beaked Halberd
This improved halberd has a spiked blade opposite its axe face to provide both balance and a means of penetrating plate armor.
Attack: +6
Damage: 3d6+6
Value: 700
Treasure Level: 3 - 5
Identify/Repair Value: 5
Toughness: 6
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Minotaur Campaign Pole-axe
When the Minotaurs went to war with the Frost Giants of faraway Vori, their king Balthazar commissioned this polearm to arm his troops. He reportedly said, "Since they will be gone so long, arm them with something versatile."
Attack: +10
Damage: 3d6+10
Value: 1300
Treasure Level: 4 - 5
Identify/Repair Value: 8
Toughness: 6
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Labyrinth Grapple
Minotaurs have very little tolerance for intruders in their hallowed mazes. This fact is well evidenced in the attention paid to weapons constructed for the labyrinth guards.
Attack: +13
Damage: 3d6+13
Value: 1600
Treasure Level: 5 - 6
Identify/Repair Value: 11
Toughness: 6
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Hayfork
Though a common farming implement, this hayfork is of sturdy construction and could be an excellent, if improvised, weapon.
Attack: +0
Damage: 2d6
Value: 100
Treasure Level: 1 - 3
Identify/Repair Value: 1
Toughness: 6
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Infantry Fork
A highly specialized piece of equipment intended to equalize contests between foot soldiers and mounted, armored opponents, these modified spears are effective if slightly clumsy weapons.
Attack: +2
Damage: 2d6+2
Value: 400
Treasure Level: 2 - 4
Identify/Repair Value: 3
Toughness: 6
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Lizardman Trident
The blacksmiths on the Dagger Wound Islands craft a wide variety of spearheads. This trident is one of their most unusual designs. The barbed tines cause extra damage during straight thrusting attacks.
Attack: +6
Damage: 2d6+6
Value: 650
Treasure Level: 3 - 5
Identify/Repair Value: 6
Toughness: 6
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Regnan Trident
No Regnan ship leaves port without a cache of tridents. Boarding attacks against their galleys seldom succeed against massed walls of their erudine tines.
Attack: +9
Damage: 2d6+9
Value: 900
Treasure Level: 4 - 5
Identify/Repair Value: 9
Toughness: 6
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Triton Trident
The first thing one notices when first handling this trident is that it is unusually cool to the touch. The second is a sense that the dragon turtle bone tines seem to seek vulnerabilities in their targets' defenses as if guided by an unseen hand.
Attack: +13
Damage: 2d6+13
Value: 1250
Treasure Level: 5 - 6
Identify/Repair Value: 12
Toughness: 6
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